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3dmax modeling guides

3dmax modeling guides

3dmax modeling guides

General modelling guides

Accuracy

The model has to be modelled by using the delivered vector data and 3d data. The model has to create as accurate as possible according to a not too high poly count. That means, every edge or vertex that is not in use or necessary has to delete.

-no freeform modelling

-use axis constrain

-use grids and tapes

-stick with the given footprint

-use snaps!!!!!

-use transform type-in

Read the delivered data carefully!!!!!!

In case of architectural questions check the delivered books

Units and Scaling

The modelling has to be done in meters. The Scale has to be 1:1

Origin

The coordinates of the objects have to be used. That means, it is not allowed

to move the models to another position.

General modelling rules

- It is important to reduce the poly count (for example glass should not be made out of boxes, a flat poly with double sided material is ok)

- no groups

- modifier stack have to collapsed to editable poly

- only standard materials with textures (no raytrace material or something else)

- use textures and alph/opacity maps instead of geometry, no high poly (for fences )

- doubled faces are strictly forbidden

- no overlappings and no gaps

- use double sided materials when needed, where you can see both sides of a flat object (fence e.g.)

- Remove all unnecessary edges or vertices

- weld vertices

- textures as bitmap (.bmp, 24 bit)

- give the texture the fixed names (see description 062)

- don't use too much polygons (a cylinder does not need more than 12 sides)

- only max files, no 3ds or ob

- no unnecessary faces

The modells will be used in 3d studio max7. It is not allowed to use plug-in that require special dlls.

If you find usefull info In this article plz visit http://www.amenext.com

Thanks&Regard
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