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The Strategic Game of Chess
The Strategic Game of Chess
One of the ancient board games that rely on strategy and can only be played by two is the Chess. The goal of the game is to subdue the king piece of the other player where it could no longer move much more capture enemy pieces without getting captured. The game is set in a checked game board eight squares horizontal and eight squares vertical summing up a total of 64 squares. Each player has a set of eight pawns, two rooks, two bishops, two knights, one king, and one queen a total of 16 pieces for every player. Both players take turns in moving a piece in accordance with the game rules but not during castling where two pieces are allowed to move. It is a practice that the players with light colored pieces make the opening move and the corresponding piece can land on an empty square or on an enemy occupied provided that the piece can capture the opponents. The World Chess Federation has the task of maintaining the games rules and regulations.
Helping out in Cooperative Board Games
When players work together to achieve a certain goal against the game or against one or two players, they are playing cooperative board games. These games centers winning, losing, and performing as a team in contrast to individual pursuit. As the game progresses, events come randomly making it more difficult for the players to win. In the 1980s Scotland Yard was among the first games published. Players that mimic as detectives team up to look for another player also mimicking as a criminal and everything is set to the streets of London. Another game produced in the 1980s is the Arkham Horror where players are depicted as investigators cooperating to defend the town of Arkham from monsters and aliens who enter through the gates and also to shut the gates. Choices of other cooperative board games are Pandemic, Lord of the Rings, and Shadow Over Camelot.
The Elating Adventure Board Game Dungeon
There are board games that allow individual player to portray or guide a special character that increases its abilities and characteristics or even gain gears as the game continues like the adventure board games. The very first adventure board game was Dungeon released in 1975 and was designed by Steve Winter, S. Schwab, David R. Megarry, and Gary Gygax. The game designed for two to four players consists of a rulebook, four colored Parcheesi-style playing pieces (white, blue, green, and red). Included in the game which fascinates players is a range of monster and treasure cards which is colored black and white on the front and at the back are color coded representing the different six increasing dungeon levels: gold for first, orange for second, red for third, magenta for fourth, green for fifth, and blue for sixth. Every players objective is to accumulate the most treasures and conquer the monster to be the first to return to the dungeon entrance. The most recent version of the game is the Dungeon and Dragons.
Smart Deduction Board Games
Board games that require a player to make use of ones intellectual ability to make logical judgment based on a particular premise fall under the category of deductive board games. A central mechanic of these games would include deductive reasoning to win the game. The two expansive categories of deduction board games are investigation deductive game, a themed game and the abstract deductive game, a non-themed game. Mastermind, played by 2 players is an example of abstract deductive board game where one player acts as code maker and the other acts as code breaker. The code maker pins up pegs on the game board in a specific pattern and the objective of the game is for the code breaker to guess the pattern of the colored pegs. Another is an investigation game called the Cluedo, which players depict a certain character, has a murder crime scene setting and players try to find out who the suspect of the crime is. Other deduction board games include the Mystery Mansion, Coda and Black Box.
by: Jesse Temes
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