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Changes Coming To World Of Warcraft

It's an interesting change that doesn't have much coverage

. This is a key change, however, many people are simply not very well on how to deal with a wide yet.First all classes get a fixed amount of mana. At the time current for healers of East of 100,000 points of mana, but who can and have change.Probable classes multiple specifications get bonuses to their reserve of mana by their specialization, for example early Paladins with 20,000 points of mana and get a bonus of 400% (get them to 100,000 mana) when they in Holy.Next spec in place, this mana is set, as in the series in the stone. It is more than the increase of your reserve of mana based on your intelligence as their used to be. On the contrary, the intellect has increased the power of spells, or how much of your spell damage or healing someone.Next in mind is the stat that, like today, regenerates your mana faster.

However, when you look at a class such as the Paladin and see what it costs 35% of base mana to the divine light, you may confuse you. However, keep in mind that they base for a Paladin mana is in fact only 20,000, because it changes to 100,000 400% increase. This means that 35% of 20,000, which is 7000 points of mana, or 7% of their total mana, making it a very narrow cost between classes.How will this affect casters for DPS and healing? Currently the beta players still struggled to get a handle on all of this, with many players still seem too much emphasis on the intellect and have serious from mana regeneration.However, once the players understand how all this works in detail, and we get a little time to experiment, I think that the new system would work pretty well, because it means having to worry about 2 stats for different reasons, instead of the intelligence of a King of more large pool and heals more mana / damage.

Tanking is my role preferred in WoW and so tank changes that come in the wow gold game are really important to me. While everything is not set for the time it ya many things that have changed already in the beta RdP.First, tanks to put much more damage than before. In fact, it seems that in AOE situations they can put on the same buy d3 gold player a DPS, not really, probably 70% ish, but remain much more than before.Next, tanks to use a new medium of active defence that has developed blizzard implemented. What this means is different for each class, but, essentially, you need to look at your resources and time to relax and to be more active in the mitigation of damages that we used to be. It's a good climate change, even if it needs additional balancing until it works as it is intended.

The last significant change in tanking I am talking about here is the change in the work of the road block. Block has changed significantly. Is happening today as a separated after determining if an attack is missing or fudged or truncated. Block is also subject to the decrease that is was not before, which means that it will probably not be able to styling. At the beginning of block was part of the same roll which leaned magic rule 102.4%, which means that, if miss, parade, fondants, and block all added to 102.4%, you will never suffer a blow to complete normal resistance. Now that it is separate, it is impossible to get in this situation. This means that the tanks will suffer more damage, what links in the above.Is there mitigation assets discussed to come other changes like that, but these three are large enough, and will be for some new learning for all tanks MOP lance.

by: gameboy
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