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Choosing Souls in Rift

Choosing Souls in Rift

Choosing Souls in Rift

One of the most enticing facets of Rift: Planes of Telara may be the new Soul system used to help players determine their abilities in their class. The machine essentially works such as this. You start the game by choosing a Calling - soon after you begin playing, you'll receive your first Soul, a specialization inside the Calling providing you with you with certain kinds of abilities.

For instance, should you choose the Mage Calling, it is possible to select from options like Warlock, Pyromancer and Necromancer. Each kind of Soul provides different bonuses for your character, letting you deal various kinds of damage, and in some cases provide healing or support abilities.

The Callings

You will find four callings in Rift - Warrior, Mage, Cleric, and Rogue. Each fits a specific generalized role including tanking, DPS, healing and support. The majority of the roles are based on damage getting some style or another, but there are plenty of various combinations that will allow characters to heal themselves or others and also to perform crowd control.

Deciding upon Your Souls

Through the game you'll have the ability to unlock various souls in the game - each of them linking directly with two other souls. At any time, you can have three souls active on your character. Each soul will link up with specific abilities that then unlock abilities inside your Soul's tree and root system. Those abilities will compliment one another across all souls, allowing you to execute a number of actions based on what you want to do in the game.

Furthermore, Rift allows you to purchase extra Soul tree slots. By doing this, you can create up to four different layouts for soul trees. What this means is, should you unlock all of the souls for your Calling (of which there are other than a dozen), you are able to create four different combinations of souls, letting you adapt your gameplay depending on the end-game content you are playing - PvP, raiding, or solo questing.

Making Your own Selections Matter

The thing about the soul system is that you will almost never have the ability to choose perfect. With a large number of potential combinations, hundreds of hybrids you can create, and much more styles of play that will vary depending on the decisions you make, it's impossible to get it just right. But, with more experience and a keen eye, you can start tweaking your character to play as you need them to in the style you enjoy.
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