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Creating Art On A Stage With Timeline And Layers

Being skilled in Flash is sometimes not enough

. Sure, you're good in action scripting. You have very organized folders in your flash library, one folder for each scene and each folder contains folders for buttons, graphics and etc. But when it all boils down to it, it's the end product that counts. A Flash designer can be described as a painter, a maestro at work. There are some helpful tips to consider in becoming a good flash designer.

To be able to have a good picture, you must first have a good imagination. Similar to any piece of art, the planning stage is the most crucial. A designer must have an idea to what the output should look like.

Consider the resources. A great tool that comes in handy when designing in flash is any photo manipulating software. This software would allow creation of graphic items that have tools that may not be available in flash. Added effects in your graphic objects can be achieved in other software. If you plan to add sound effects, then a good audio editor would also be helpful.

Sketch. You can't always get it right the first time. Even an expert flash designer use a guide or a story board in creating flash animations. Since flash essentially is all about animations, aside from interactivity, there must be coherence in the objects of your flash result. There must be a theme to be able to present your animations properly. There is such a thing such as "overcrowding the stage, overwhelms the audience." You can avoid this through story boarding.


Test, retest and then do the final. What you have in mind might not be doable in flash. There are instances that you find other alternatives for these animations or scripts. This is an important test part. You don't immediately jump into your final output. Try out each components of your flash animation, like motion, morphing or even responses to buttons. Retest and see if all the components that you will be needing are all working according to your preference. It's the same thing as modularization in programming. You solve the small problems and then combine the solutions to solve the big problem. Once done, you can easily do your final output.

Have a preliminary audience. To have someone criticize your work is a big help in improving your output. Someone honest enough to tell the ugly parts of your work is better than publishing your flash work and be criticized by more brutally frank audiences.

Enjoy. The greatest piece of art is achieved when you are enjoying yourself. If you're not in the mood, don't do anything with your flash. Come back when you're in lifted spirits.

Practice and Learn. It usually takes time. You can't be a flash designer newbie to advanced designer with just one flash output. Practice to enhance your skills in flash. Usually, you learn something new each time you use your tools. It could be a new animation style or even a new creative component.

by: John Cunningham
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