D3 Legendary Item Improvements
Shortly after, we released Diablo III, many of you commented on the legendary objects
. Most of these comments were quite hard, but they were also dead in the precision. In many ways the legendary objects that we published with the rare game were just with a text of atmosphere. You asked, and we listened.Since then I have worked hard with the team to give legendary objects part of the flavor and feeling they deserve. With the patch 1.0.4 just around the corner, and the new legendary items to come in this patch, I wanted to share some of the changes with you here today.Let's talk about the biggest complaints we have heard from you all, with some that we had from our team, and look at what we have to do to fix.
Many of you said, quite rightly, that legendary objects in the game felt not quite unique. Something that Diablo II had really well was to create very memorable parts, and they were called unique. While we now call them legendary, the single word is something that we have tried to keep in mind when making these changes. The scarcity of the legendary objects together with their colour means that when they fall, you should feel like you get something special, something that is not just an another sword. A truly legendary element must have the story behind it, something you can imagine a powerful sorcerer imbuing special magic of the deep interior of his library.Musty this feeling comes when you are equipped with the article, and you will see that there special, custom illustrations that distinguishes it from all other points in the match.
Because the legendary objects are unique, we can do funny things with them that we can not really do with other types of articles. One of the main objectives of Diablo III and the skill system / rune brings a huge amount of character customization. With legendary objects, we can help support those goals.In 1.0.4 we added a number of elements that really correspond to a niche skills kit. This can help people to diversify into less common versions by seeing this article and think, heck, why not give it a try? They may not be the best DPS stats in the game, but they can help you to play your class in new and interesting ways.
With great power comes great responsibility. Some affixes in the game seem like they would be too unbalanced if we stack them too high. So, how can we ensure that we can go higher? Goldskin is a good example. 100 gold coins % will find on it, as well as the monsters have a chance to drop gold when you touch them. Not too bad, right? But the compromise is cannot roll the base stats. We instead followed the flavor of the article, and to be a gold skin, give you a few resistors and additional mitigation. This will create some interesting choices on how you can make it work for you. You have to find other ways to get the statistics that you really need if you want to really all that soft, or mild. Balance your objects like this can provide fun and interesting challenges.
We used to reduce the value of certain affixes on the legendary objects because we feared that the presence of fixed affixes would make it unbalanced. What is it, it's actually to do this kind of crap articles. For example, if the level of the element of 50 years, the first affix would always ride at 50, then the next roll at 47, and another would roll at 43. This was done to counter the power of the fixed affixes in a random world, but we have learned that it is not necessary, and the legendary objects are powerful is OK. So, lesson learned, we no longer have to reduce the value of one of the fixed affixes on the legendary objects. For example, if a 50 legendary play ilvl had Force as one of its fixed affixes, previously, he maybe rolled a beach you have seen on a level 45, which seems really low power, but now, it will still roll in the scope of a more affix.In level 50, legendary objects used to cover the ilvl to 62, making it almost impossible to find a weapon that had strong DPS. No more. We have encouraged a huge number of legendary new so that they roll in ilvl 63, giving them access to the rollers apply the highest possible that are in the game.
by: guw233
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