Drawn - Dark Flight Game Review
Drawn - Dark Flight Game Review
Drawn - Dark Flight Game Review
The epic story of Iris and her attempt to escape from the evil king continues in Drawn: Dark Flight. Guided by a broken spirit, you've got to flee the rubble of a destroyed tower and attempt to get to Iris before the evil king. You will conjointly would like to light the three beacons surrounding the dominion of Stonebriar.
Fail to try and do so, and the land can be forever shrouded in darkness and Iris can not be ready to require her place because the prophesied queen of the kingdom!
This game continues directly from its hit predecessor Drawn: The Painted Tower, one amongst Big Fish Studios' best adventure games. Drawn: Dark Flight features the same stunning design, intricate puzzles and robust story concept, and is a fitting sequel to a classic in the journey and puzzle game genres. It conjointly continues the story of the miscroscopic girl Iris who has the flexibility to bring her art to life. She is destined to become the queen of the Kingdom of Stonebriar, and is being pursued by an evil king and his minions.
The story in Dark Flight picks up from where the last game left off, with the destruction of the fabled Painted Tower. Fortunately, Iris managed to escape and is holed up in an exceedingly library in the nearby town. One in all the casualties from the tower's destruction is that the trustworthy guide Franklin, but his spirit lives on and is able to guide you on your quest. He reveals that there are three beacons surrounding the dominion, and they need to be lit so as to revive order to the dominion and place Iris on the throne. Unfortunately, the evil king and his minions can be attempting to foil that plan and keep the dominion shrouded in darkness.
The game begins with you trapped below the rubble of the destroyed tower, and you have to escape and notice Iris in order to safeguard her from the dark king. Thus your adventure begins during a beautiful world where paintings come to life and each scene could be a work of art. The art in this game is nothing wanting gorgeous. The imagery is really breathtaking as you travel through the kingdom of Stonebriar and enter Iris' paintings. The artwork in every of these settings also draws from a variety of different artistic designs, from grand imagery as seen in roleplaying games like Dragon Age, through to bright and colorful depictions that would work terribly well in an exceedingly Disney movie, and even a funny cardboard-cutout vogue ala the South Park TV series.
The gameplay in Dark Flight is primarily a scene-by-scene adventure game format, with liberal doses of puzzles and interactive hidden object games thrown in. You may explore the Kingdom of Stonebriar and Iris' magical paintings in an elegant interface that showcases their beauty and detail. Progress is made in the game by solving the numerous puzzles that inhabit this world. The game has conjointly succeeded in ensuring that the transition between the journey screen and the puzzles is seamless and does not interrupt the story and adventure.
The main kind of interaction in the sport is to govern objects in order to obtain needed items or to proceed to a replacement location. An example would be to govern a lever mechanism in order to free a scroll from a stone lion's mouth, or to properly insert three discs into an interactive pedestal in order to shatter a wall blocking your path. More often than not, these will need you to seek out the desired things (like the handle for the lever mechanism, or the 3 discs) that will be hidden in varied locations nearby.
What interested me the most was the ingenuity behind the puzzles within the game. These puzzles are not the typical jigsaws or cogs or memory games, however are really distinctive and intricate issues that will provide your brain a workout. An example could be a puzzle resembling a popup book, where you've got to govern the objects to reenact the prophecized story of the phoenix and the 3 beacons. There is even a very little little bit of arcade action in a number of the puzzles, like the captain of a cardboard pirate ship asking you to aim and fire cannons at cardboard sharks! Needless to say, these puzzles aren't simply a mental challenge, but are also terribly entertaining.
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