Welcome to YLOAN.COM
yloan.com » Sportboats » Face Of China E-sports Concept Overdrafts - Hc Network Sports And Leisure Industry
Sportboats Motors Recreation Sports Baseball Cycling Fishing Football Golf Martial-Arts Running Soccer Swimming Tennis Basketball Volleyball Squash Badminton racing Bowling Climbing Dance Gymnastics Handball Skiing

Face Of China E-sports Concept Overdrafts - Hc Network Sports And Leisure Industry

In 2003, the South Korean electronics fiery competitive market such as tea

, is the total income is above 120 million U.S. dollars, year on year surge in 2002 as much as 70%.

2003, the Chinese catch up electronic games, electronic games in China this year called the blowout year. 70 generation, 80 generations together two generations of Chinese gamers and the composition of the backbone of the domestic e-sports team.

However, the reality behind the electronic games industry is still frustrating. The significant player in the competitive upgrade does not mean that the cause of institutional innovation in China to complete. On the one hand is the traditional concept of electronic games unbearable burden, were not correct words ring true; the other hand, the policy level to make dramatic changes in all industries indecisive. Electronic games in the dark.

2004 8 10, "2004 Intel China E-sports Elite Training Camp and Electronic Sports Club Development Forum" held in Beijing. On the surface, the parties are talking about e-sports, but because of the demands of different interests, the concept of electronic games to take e-sports professional, active Internet cafes application markets and stimulate the entertainment PC hardware sales and other major issues, the concept of electronic games have been overdrawn risk.


National Electronic Sports Committee Deputy Secretary General, Competition Minister Wang Man Jiang said that China E-sports career despite the development of twists and turns, but still in very good time. "E-Sports Professional gradually accepted the idea, e-sports is gradually separated from the video game, its techniques, skills, closer to the traditional sports competition."

Wang Man Jiang called for electronic games industry more attention and enthusiasm. "South Korea, Europe and the United States relative lead the development of e-sports, but we also have our characteristics. We hope that after two years, to watch e-sports audience in more than five million people, held in Beijinggongti big e-sports." Lack of Quality strong:

Public and professional awareness, professional players on the Development of the Evaluation of Competitive different. Victory for the market blindly arrogant, started to advocate the development of the Great Leap Forward China Electronics. The general sense of national players from Europe and the United States of Chinese Teams Teams of distance is not too far, "the gap that seems to stretch as long as the hand, Jump will be able to." Many people are confident professional athletes.

And conscientious professionals, 70 generation of retired players view: China's comprehensive level of electronic games should only be regarded as second-rate side, the far did not reach the expected value of the public mind. The face of Germany, Sweden, Korea and other traditional strong teams, China is a large country with electronic games, not the e-sports power.

2004 since China E-sports athletes frequent expeditions overseas, immediately exposed the technical and tactical aging, competitive state fluctuations, psychological weak, so the game environment suited ills.

"E-sports is to sports, science and technology together, technology is certainly one aspect, but more importantly, the technology, applications, competition, combining skill, test people's overall quality." Intel China market Director Zhuang Haiou bluntly pointed out that "small individuals, stand in line, large country in the competition exercise technology, aims to foster strong change. China E-sports athletes to quickly grow up to be a strong psychological persons. "

Training camp invitation to the Beijing Sport University of Electronic Sports psychology lecturer Zhang Yu is for the players associated to the psychological training. "Sport Psychology from the traditional point of view, contests and impact on the players mental stress, and environmental impact of three kinds of cognitive implied. In electronic sports, I observed the three players have the pressure. But also different from the traditional sports competition, cognition suggests that an environmental impact than mental stress. "

Major e-sports, the Chinese athletes are often the first to lose their psychological relations. Sleeping sleep, air-conditioning temperature is too low, not familiar with the English environment, any one can let the humble details of the Chinese players into confusion, then the deformation and the issuance of technical skills lose shape. Inside and outside the industry alone:

"People who want to come outside, the city people who want to go out. In fact, the electronic games industry chain are the same inside and outside the Siege Road, you will always be alone." This is not to China E-sports in the past 45 deliberately play down the years of development, but reflects a summary of the reality.

2003 11 months, Chongqing, Ji Guo Bin competitive athletes set off WCG World Cyber Games South Korea by going through the final runner-up, it hits the domestic sports industry. However, Guo Bin almost almost can not go Korea. As Guo Bin not flown to South Korea did not match the right's entourage, he rushed to the airport gate has been closed, thanks to Guo Bin Jizhongshengzhi, jump straight to the aircraft, barely catch the flight to South Korea. "Wrong machine time" until the runner-up returned to win the world after Guo Bin, before it gradually open in competitive circles.

Business support gone? Why is no one in the game to help our players off? If this happened affected individual or team sports performance, we can blame the players off, but the psychological quality of it?

2003 years, that term WCG, 26-year-old Dan GUO Bin Lu proud teammates, this taciturn young beat many strong opponents of Harbin to first gesture A group qualify to enter the Finals. Campaign in Korea, he was against Sweden, Korea and Singapore, professional players refused to yield the final third of the results obtained.


United Arab Sin players after the game claimed: "Lu's technology significantly higher than that of Singapore and was runner-up player, a third of the results only show that he did not play a proper level." At a time has been a "frozen Mars," since Dan Lu proud of the quality problem is neither a psychological nor a bundle of cognitive interference. Everyone could not guess his secret - he even an amateur player.

"Professional athletes have good logistics, specialized psychological training, even for the game opponents may be encountered in simulation training, and certainly not those amateur players, they only have the enthusiasm of the E-sport and its hard to explore the technology out! "a retired semi-professional player told reporters appeals words, so much so he turned back to the Mayan Lei - when he set off in Singapore and also lost a similar reason. "If the professional e-sports further two years before, a large number of elderly people (older professional players) fate is not the case."

Teams or individuals in China do not have a

by: gaga
Best Sports Betting With Best Sports Picks Free Sports Picks! Can be victorious or risky Nfl Sports Picks- How They Are Attractive? A Procedural Sports Infusion Will Be The Greatest Reliable Sports Betting Pick Can Aid Your Bet Sports bikes in India by December 2010 An Abstract From Fishing Reports on Recreational Boating and Fishing Copper Recycled by Lucky Recycling The Benefits Of St Kitts Passport Christmas Gift, Wedding Ring, Engagement Ring Sports Caps & T-shirt,winter Boots. Sail in Greece - Rent a sailing boat in Greece. Yacht Charter Greece Mobile Recycle - Make The Surrounding Clean While Getting Paid Ideal Topics for a Research Paper on Sports
print
www.yloan.com guest:  register | login | search IP(216.73.216.125) California / Anaheim Processed in 0.024125 second(s), 7 queries , Gzip enabled , discuz 5.5 through PHP 8.3.9 , debug code: 38 , 7207, 40,
Face Of China E-sports Concept Overdrafts - Hc Network Sports And Leisure Industry Anaheim