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Game Building Strategies About Home Teleport And Regular Gatestones

Due to the varying nature of the dungeons, it is very hard to come up with a single strategy that will always work for every dungeon

. However, there are several tips that can help you on your journeys.

If you would like to get back to your base safely, the Dungeon home teleport spell can take you directly there. This spell takes the same time as the other home teleport spells, except it can be cast an infinite amount of times. This is handy when you are far away from the base or the way back is too dangerous.

At any Dungeoneering level, you may bind one item (you keep bound items for every dungeon). When starting Dungeoneering,you will alone be able to bind one item, so bounden a weapon is a have to because you will charge to action efficiently. When you ability akin 50 Dungeoneering and are able to bind two items, you can bind either a acceptable section of armour like a platebody, or a Shadow cottony awning which prevents monsters like Forgotten warriors, rangers, Zombies, and warrior and forester Skeletons from seeing you, potentially authoritative your dungeons a lot safer.

Finally, bind up to 125 arrows if you use Ranged attacks, 125 useful runes if you cannot make them easily, or either a Magical blastbox or Celestial surgebox containing up to 125 spell charges if you use Magic attacks.


For players with akin 32 Magic or higher, they accept the adeptness to casting the Actualize Gatestone spell, which requires 3 Cosmic runes. Casting it will actualize a Gatestone in your inventory, which can be alone anywhere. This will actuate the Teleport Gatestone spell which costs no runes. When cast, you will teleport to area you alone your Gatestone, and your Gatestone will be destroyed.

Group gatestones are now available for every party in a dungeon. Whether the Group gatestone is dropped on the floor or carried by a player, either teleporting through the Gatestone portal (built on the base's Construction hotspot by default) or using the Teleport to Group Gatestone spell (requires 3 Law runes and 64 Magic) will yield a amateur anon there. It is recommended for a aggregation to accredit one amateur to backpack the Group gatestone to let the aggregation advance faster. If a amateur dies while he/she is accustomed the gatestone, it will be dropped, so be accurate not to die in a alarming allowance with the Group gatestone as it may be difficult to retrieve it.

Combined with the home teleport spell, these two features allows you to fetch required items for obstacles while barely moving anywhere. It is recommended to get a stockpile of runes for this spell as soon as possible when in a dungeon, especially when the size of the dungeon is large.

by: Mr.lennon
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