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Games As Models Abstracting Concepts And Reality

This article examines the way in which reality is abstracted in the preparation and design of a game

. The complications in running a major city, creating an amusement park or gearing up for a military assault are the backdrops for a variety of engaging and fun games.

Games use broad generalizations to represent reality and thereby reduce the complexities in life. Thus very player abstracts events, ideas and reality.

Games as Models of Real World

Flash game development is a way to develop incrusted game, which is a vibrant model of the actuality which provides an image of reality at a particular period of time. In the academic literature, this is known as an operating model, distinct from verbal, graphic, mathematical or physical models. Again the modeled reality can be hypothetical, imagined or fictional. Some examples of this are games like Dungeons and Dragons and video games like the Halo series.


Advantages of Abstracted Reality

Understanding Theoretical Freedom

1. Minimizes the complexity.

2. The players can know what is going within the game.

3. Reduces financial monopolies and military strategy to a game board.

4. Games like Monopoly and Chess, engages players with the concepts of strategy and financial achievement; without subjecting the players to experience war or monopoly.

5. Concept management.

6. Abstracted reality manages the concepts easily within the abstracted space.

Identification of Cause and Effect

Next, the abstracted reality helps in identifying the cause and effect. In urban cities, increase in tax rate might provoke people to shift resulting in erosion of the tax base. Furthermore, issues like quality of life, availability of employers, quality of school systems and other factors influence peoples readiness to stay within a given locality. But the people dont have clear cause and effect for this. Games emphasize and visibly connect relationships so that once a city manager raises taxes; game people begin moving out of the city in one or two subsequent turns.

Removes Irrelevant Factors

Reality is confusing; most of the events in our real life might affect the players interest in game. Such events are removed from games. Games remove fundamentals of reality so that the players focus on the core of the game. Removing such factors makes the game interesting.

An example of this is found in games with guns; every time a player got shot, they are required to visit the hospital and be bed ridden for weeks or would die instantly and end the game. To avoid this many real life fatal shots are used here to bring down the game character.

Reduced Time Consumption


In contrast to reality, games lessen the time required to grasp the concepts. As seen in the case of racing games where the controls are abstractions of reality and easier to use than in real life. The abstractions make it easier to grasp complex processes.

Conclusion

Now it is clear that games are a dynamic model of the real world and the preparation of game control system operates the model of reality.

by: Jack Davison
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