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Java Language Mobile Application Development

Mobile Applications

Mobile Applications

Mobile Apps are apps or services that can be pushed to a mobile device or downloaded and installed locally

Applications Classification

Browser-based: apps/services developed in a markup language

Native: compiled applications (device has a runtime environment). Interactive apps such as downloadable games.

Hybrid: the best of both worlds (a browser is needed for discovery)

Mobile Platforms

A wide variety of devices supporting different platforms

BlackBerry

Palm OS

Windows Mobile/Phone

Symbian

iPhone

Runtime environments & apps

Browser-based apps (WAP)

Flash-lite

Java ME

Qualcomms BREW

Googles Android

IOS

Mobile Generations

Device platform generations

Cellular Phone

Personal Digital Assistance

Business Phone

Smart Phone

Mobile specifications

1st Generation

2nd Generation influence of Web 2.0

3rd Generation influence of Web 3.0

Web Content for Mobile Devices

Markup languages to deliver Web content to device browsers:

HDML

Phone.com (now Openwave)

Compact HTML (cHTML)

NTT DoCoMosi-mode network

WAP Forums WML

A standard for content delivered to mobile devices

Now: openmobilealliance.org

HTML, CSS, JS

HTML5, CSS3, JS, JQuery

Language for Mobile Devices

Programming languages to dynamic Applications:

C/C++

Java (J2ME, RIM, Android, etc SDKs)

MFC/WinCE

C#

Objective C

Flash/Air

Note: C/C++ becomes native language for most of the mobiles for serious developers.

WAP Network Structure

The WAP Gateway plays an important role

WAP Programming Model

Similar to the Web programming model with extensions for the wireless environment

Programming Language Model

Java and Android A Typical development

Android

1. Inside Android

2. Android Development

3. Android UI

Inside Android

Open source OS

Uses Linux kernel

Optimized for limited-resource environment

Apps typically written in Java

Apps run on the Dalvik Virtual Machine

Not a JVM, but works similarly from developers point of view

Usually one app per DVM

Each DVM runs under Linux as a separate user

App permissions set at install time

Possible to use C or C++ compiled to machine code, but still runs on VM. Its not clear to me how this works.

Android Development

Well-defined framework for app development

Apps are typically coded using Java syntax, but other parts of the Java platform are missing

Some standard Java SE or ME APIs and class libraries are not included

Android Development

Standard development environment is Eclipse + Android Development Tools/Plugin+ Android SDK

Development requires either an Android OS device or an emulator

Emulator has limitations:

Performance is poor

Camera, etc., simulated using your computers hardware

No real phone calls or texts

GPS data, battery readings, etc. must be simulated

Real device is affected by specific hardware and software configuration

Android vs. Other Mobile OS

Choosing kind of smart phone to get according to platform to use, to try mobile development

Android Programming:

Large Java backend code readily available to go

Android Platform:

Familiar programming environment

Currently the market leader

Broad market, unlike more focused iOS, Blackberry,Symbian, etc

Development tools are open source and are free even for commercial use, unlike Visual Studio

Android App vs. Mobile- Optimized RIA

Android Flash plugins available; Silverlight coming soon

Could develop in JavaScript and/or HTML5

WWW App

Easier for users to run; no need to install

For a paid app, avoid the 30% App Store commission

Easier to write cross-platform apps

Android Apps

Fewer security hurdles

Use APIs for access to built in GPS, camera, etc.

Probably better performance

Android Apps: Marketing

Usually market apps through Android App Market

There are other markets, also

App store will dominate the market due to access through built in app

Can set up for download directly on a website

User must agree to install apps from unknown sources

Android Apps: Marketing

Revenue from app sales prices and/or advertising

Conventional wisdom is that IOS users will pay for apps, but Android users wont

57% of Android App Store apps are free, vs. 28% for Apple App Store

Android Market takes 30% commission

Any purchase model other than one-time purchase must be homegrown, using Paypal or similar service

PPC ads

My guess is that response to these is extremely low

Probably need to be very aggressive with banner ads

Sell to companies?

APIs for Android built-ins

Android OS ships with many built in apps

Web Browser

Google Maps


Navigation

Camera apps

Built in access for these as well as TTS and Voice Recognition, etc.

by: Rakesh Maltumkar
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