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Naming Object in 3D Scenes

Author: Daniel Kreimer

Author: Daniel Kreimer

Take the time to devise a well-thought out naming scheme for all objects in your 3D scenes. Do not use the default Box01, Cylinder01, Line01 names assigned by your 3D Application. You will quickly become lost and inefficient without standardized object naming conventions. Your 3D Application enables case-sensitive sorting in the Select by Name dialog box. Take advantage of this option; it can increase productivity by keeping your important objects near the top of the list. One possible naming scenario might be: OBJECT_NAME: Use all caps for important animated objects. Object name: Use initial caps for stationary objects. Pathname: Use all lower case for 2D objects. Select by Name dialog box with Case Sensitive option checked. If, perhaps, you have 200 "important" objects in your scene but are working consistently with only 15 of them, you can temporarily rename the 15 objects by prefixing the name with a numeral to force it to the top of the list. For example, when you make "pathname" "1pathname," it floats to the top of the list for easy access. Before you move on to your first building project, take a moment to review the important preliminaries you learned in this section, such as how to: Set the Snap option and turn Snap on and off for greater accuracy in creating and transforming object. How to use Snap Overrides when you require a single pick that is not a currently checked option. How to adjust the visible Grid Spacing on the World Grid plane as an aid to layout and editing of an architectural scene. How to set up naming conventions to streamline object selection in large scenes. About the Author:

Daniel has been writing articles for nearly 4 years. Come visit his latest website over at http://blackoutshades.info/ which helps people find the best Blackout Shades and information they are looking for Blackout Shades.
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