It was never intended as a spell dodger and ffxiv power leveling because of final
fantasy xiv gil technical realities between the way the server and client communicate, we're just not comfortable at this point to promise that Vanish can be the Vanish of your dreams. Now perhaps one option is we go the ffxiv gil opposite route and ffxiv gil say that Vanish will never get you out of taking damage and we give you another ability that will work to do that. It's just too early in development to know for ffxiv power leveling sure. I final fantasy xiv gils for one will be very disappointed if we're still having this conversation a ff14 gil year from cheap world of warcraft gold now. The reason I wanted to address this though was there seems to be a reaction among some players who are expecting new character levels to just bring "more" of what their character is about. Clearly an expansion must bring new totems. Clearly an expansion must bring new demons. Maybe we even add new warrior stances or new druid forms. But does a better game necessarily result from just more "stuff"? If it's stuff to do, well sure. New zones, dungeons and BGs are exciting and refreshing. But how many more buttons on your bar do you really need? A few new spells is fun, don't get me wrong, especially if it means buying space by pulling some of the older spells that didn't get much use and didn't seem like they had much of a purpose. This is our third expansion now and we're layering a lot of extra content into an already big game. It would be easy, perhaps even lazy, to queue up the newest totem for every new expansion that comes down. But does that really make the shaman class more fun? You already have some dependable and some situational totems. Adding more totems in more and more refined and situational niches seems more aggravating to manage than anything. One of our design maxims is concentrated coolness. We'd rather have a few awesome things that a whole lot of bland things. We've all probably played RPGs (talking mostly single player ones here) with hundreds of spells per character, but how memorable are any of those really individually? I also disagree that all totems are just buffs at this point.