Tanaka And Komoto Talk About The Goals Of Ffxiv
- Please tell us something about the main theme of Final Fantasy XIV and ffxiv gil
?
Komoto were: For us it's thoughts like, "what Final Fantasy fans like?". The key word to which we found was "growth". The most important aspects of an RPG are the development of character, the receiving of new equipment, new skills and the way to new stories and adventures. And that is what is FFXIV, a place where people meet to grow through new people and new skills can be obtained. There is also a brand-new story experience ... one can say that the guiding elements of FFXIV a combination of all these RPG, the player is.
- Each title in the Final Fantasy series has its own unique world and its special charm. What is in Final Fantasy XIV unique?
Komoto's World FFXIV is not a pure fantasy world but is, as shown in the opening sequence, with technological aspects together. It has, however, still a medieval atmosphere and is designed to go to the world in which to feel the characters and their adventures, of course.
The two focal points around which we built up all turn to for daily life and to experience the adventure and give players the opportunity to question both. As for the story, our story-author experimented with many, in online games often seen around hire. For example: In the opening sequence a few little puzzles and premonitions are found if you look closely. We would like to bring the players to play together to vorranzutreiben in the story, so that they do not accidentally conversations spoilers (NB not quite understand your meaning, so here once the original in English: "We would like to see players working together to progress the story so they do not spoil it by accident in coversation. "). The game world has many facets and corners secrets, hidden in and scratch.
- You have this time a number of races prepared, but her remarks a race is very popular?
Komoto: The Lalafell, the Taru-Taru which are similar from FFXI, seem to be very popular. We tried the "trial and error" principle of the right size to find and I think we have found.
Tanaka: We also have the new tribes, such as the Highlanders and the Galka, now called Roegadyn, are now more a kind of "Macho Man" I typically like them very much.
- Final Fantasy XI runs are now eight years, which itself is an MMO for a long time. Opinions and wishes are reflected in FFXIV from FFXI?
Komoto: As for the version update, we listen to the opinions of more FFXI players and react to it. However, there are various suggestions and the problems associated with the hardware on which we can not respond. As FFXIV, we resolve to tackle much more / because we spend the whole beta process through already received feedback. We want to keep this connection with the players until the release date and beyond.
- The basis of any RPGs are the encounters with opponents, what are the highlights of the FFXIV combat system?
Komoto: while the Alpha was the speed of the combat system that is criticized, we have now so far changed, that it feels a bit like an action game. What does not that mean you are good in action games to be around here can play, but the learning curve is now a bit easier and when you combine to form a group that takes the pace to continue, and the role of each component is an important the group. In addition, there are a lot of freedoms in it. If you want to fight a specific type, you can now learn different skills match your own style.
Tanaka: In FFXI you can auto-attack during the battle and thus free to chat with someone but this time we have excluded this option and work with a system built on speed and battle strategy. This system has its advantages and disadvantages but we think most players are hereby fully satisfied so far.
- What is special about the enemy encounters in FFXIV?
Komoto: We want to focus the players on how they attack an opponent. In FFXI you strike an opponent after the other, but now all are fighting against each other, which brings the players to focus on tactics. Something that I find funny is stare at the opponent in your direction. So you sometimes might think "What are you staring at?" and hew to it, only to discover afterwards that they are very strong Komoto. Even in normal battles, you'll find yourself in several different situations. I think this is something where the players will enjoy,such as
ffxiv gil.
by: kaia
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