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The Learners Effective Fundamentals When Teaching As Well As Playing Lots Of Fun Board Games

Intelligent Deduction Board Games

Intelligent Deduction Board Games

Board games that require a player to make use of ones intellectual ability to make logical judgment based on a particular premise fall under the category of deductive board games. In order to win the game deductive reasoning has to be applied as its central mechanic. The two expansive categories of deduction board games are investigation deductive game, a themed game and the abstract deductive game, a non-themed game. An example of abstract deductive board game is mastermind, a code-breaking game of 2 players acting as a code maker and code breaker. The player who sets the code arranges the pegs on the game board in a certain pattern and the other player has to make an exact guess of the pattern used. On the other hand, an example of investigation games is the Cluedo where it is centered in a murder crime scene where each player portrays a character to find out who did the crime, which weapon was used, and in what room the crime happened. Other games that have the same genre include Black Box, Codam and Mystery Mansion.

The Exhilarating Dungeon Adventure Board Game

There are board games that allow individual player to portray or guide a special character that increases its abilities and characteristics or even gain gears as the game continues like the adventure board games. The Dungeon, released in 1975, was innovated by Gary Gygax, David R Megarry, Steve Winter, and S. Schwab. The game designed for two to four players consists of a rulebook, four colored Parcheesi-style playing pieces (white, blue, green, and red). Included in the game which fascinates players is a range of monster and treasure cards which is colored black and white on the front and at the back are color coded representing the different six increasing dungeon levels: gold for first, orange for second, red for third, magenta for fourth, green for fifth, and blue for sixth. The goal for every player is to subdue the monster, gather the most treasures, and be the first to go back to the dungeon entrance. There have been later versions like the Dungeon and Dragons.

Party Board Games


Known as The Game for the Whole Brain, Cranium is a party board game of 4-16 people. This game is comprised of several activities and needs a player to have quite a few abilities. In 1998, Whit Alexander and Richard Tait created and published the game. The players are divided into groups of 2to 4 with each team having a mover and begins at the Planet Cranium starting space where the person with the upcoming birthday plays first followed by the next team in a counterclockwise direction. Players are challenged in four aspects: creative cat where a player provides the clue by drawing or sculpting it in clay; Word Worm where players guess words, unscramble words, define, and spell words; Data Head where trivia questions are asked; and Start performer where players act out clues, hum a song or impersonating personalities. It is the fun and exciting games with all these categories in one enjoyable game.

The Strategic Game of Chess

One of the ancient board games that rely on strategy and can only be played by two is the Chess. The objective of the game is to eliminate the opponents king piece where it has no chance of moving or subduing an enemy piece without getting eliminated. The game is set in a checked game board eight squares horizontal and eight squares vertical summing up a total of 64 squares. Every player has 16 pieces for him to play the game which comprise of two rooks, eight pawns, two knights, one king, two bishops, and one queen. Both players take turns in moving a piece in accordance with the game rules but not during castling where two pieces are allowed to move. Usually the player with the light colored pieces go first and the piece can land on an empty square or one which is occupied by an opponents piece but will be captured and removed from the game. The World Chess Federation has the task of maintaining the games rules and regulations.

by: Jesse Temes
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