The Old Republic Group Finder Should Reel Me Back In
As tends to be the case whenever I begin playing any MMORPG
, I quickly lost much of my desire to continue playing Star Wars: The Old Republic on a regular basis. That's not reflective on the game's quality, as I think it's quite good (if a bit too World of Warcraft-like for its own good), I just don't find it as easy to play in one particular way as I'd like. Luckily BioWare plans to address the matter in a future update by introducing a group finder tool. Such functionality had been hinted at in the past, although the news wasn't made official until today during the the first-ever Guild Summit. The day-long event features discussions on a variety of topics, and among the subjects tackled was confirmation of a group finder, something which unfortunately won't be among the features delivered in the 1.2 update. My main problem with playing The Old Republic is the difficulty I have in finding a group. I log in, check my mail and friends list, and then get ready to start playing. More often than not I'd like to play a Flashpoint, a fairly involved group mission that is comparable (to an extent) to WoW's dungeons. Unlike jumping into a match in Call of Duty or almost any other multiplayer game, grouping with other players in TOR is not the most painless thing
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While it is possible to play a great deal of the game without ever grouping with other players, much of the game's best content -- and undoubtedly the best experiences -- are tied into playing alongside fellow humans. Outside of the player-versus-player component, meeting up with other players isn't especially streamlined. Generally speaking the process consists of stating you would like to do a group mission of some sort in the chat. This makes it more difficult to hold a conversation with other players, leads to spamming, and makes it harder for newcomers to get involved with the action. It's possible to mark yourself as a player looking for a group so others on the same planet as you can more easily find you, but in my experience this is a woefully underused tool. The simple solution is to implement a group finder, something players of MMOs like World of Warcraft are very familiar with. Rather than resort to expressing your interest by way of a "LFG" message, you bring up a menu and designate yourself as looking for a group for a particular dungeon (or some equivalent). You're then automatically matched up with other players. It's simple and easy.
Not everyone is in support of such tools, with many feeling it kills the spontaneity of meeting other players. Some would also suggest it leads to less communication between party members, as no discussion is needed to bring them together in the first place. While I do think there is something to be said for this, a group finder doesn't prevent anyone from meeting other players the old-fashioned way. It's also wrong to assume that gathering a group through the general chat guarantees everyone will remain chatty after initially asking for an invite. The group finder announced today is different from WoW's in at least one significant way. Whereas WoW's can match you up with players from servers other than your own, The Old Republic's is limited to players on your server. That means a smaller pool of players to pull from, which is unfortunate. On the bright side it also decreases the likelihood of being teamed up with a random jerk who couldn't care less that you think he's a jerk because he's from a different server and is therefore unlikely to ever encounter you again. It may not completely eliminate the possibility of ending up with such a party member, but nothing ever will.TOR's group finder will not be limited to Flashpoints; it will also be able to match you up with other players looking to take part in any sort of group content like Heroic Quests and Operations. Ultimately that should result in less time spent repeating the same LFG message over and over while sitting on your fleet and more time playing the actual game
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by: LISHA
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