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The evolution of the video game, prospect or problem

The evolution of the video game, prospect or problem


For how long has the computer taken over our lives now, slowly but surely?Do we now not rely on pc, laptop and mobile phone technology for performing even the most simple of tasks? I can only assume that the next evolutionary step in the human race will probably include a keyboard of some kind -perhaps on one or other of the upper limbs- and an attached visual monitor of some description within our eyelids!

Not too long ago, this revolutionary tool was dismissed as either too big or not of sufficient interest to be around for very long. How wrong could they be! Computer part technology has surpassed all immediate expectations from the fifties and sixties. Miniaturisation processes have excelled and transformed on a massive scale devices from the simple kitchen toaster to the most complex systems ever seen by humanity.

How has the human brain responded to this increasingly fast technological development and more often than not breakthroughs in system dynamics. Amazing though it seems we have taken it all on like the early man developed his hunting weapons and his general tools for living off the land. So even though the simple idea of making fire, or tying a flint to a piece of wood to make a spear may now seem a small step for our now well developed grey matter, it is very much on a par with the way we now have taken on the challenges of gadgetry and device usage.


As I grew up in the middle of the last century, my learning tools were most certainly the book, my schooling and also my peers; parents also offering what advice as and when they could! But it was not until the late seventies and early eighties that the computer revolution started taking hold and peoples lives began a changing. If you are wondering where this is leading, it will, I promise, now become apparent.


Board games have their own certain appeal and I do still prefer to play some as they should be played, like chess or draughts, snakes and ladders cluedo etc. There is a great pleasure in being hands on with these old favourites!Nevertheless these are outmoded in that format and can be played in thousands of different forms with the tools we now have at our disposal. It is with no great surprise that they now are played less in favour of the elaborate fare now waiting to engulf your senses!

To escape our own everyday humdrum existence, we can transport ourselves to the far reaches of the galaxy and beyond, or become a king, prince, warlord or whatever you choose to be. Why then at the end of the day should we not shed our human countenance and dive into the realm of our fantasy choosing. From the platform games like mario and sonic the hedgehog, to the massive online multiplayer giants like call of duty and killzone, the ability to transcend everyday ritual and descend into the make believe is a no brainer. Rules can be broken, laws as well, with no comeback and if you are killed within the game, you re spawn and are magically reborn! Surely this three dimensional fantasy world and audio treat can be no more than a passing phase or addiction, maybe so. But as the systems and software continually improve and gather an ever more frightening pace toward perfection, will we one day find ourselves in the holodeck of the uss enterprise? This must by default be the ultimate goal of all software designers.

For all the realism involved in the one, two and online multi player franchises, even the newly rendered 3d animations, will the actual physical possibility of being inside your game scenario not be nirvana for any but the most casual of players? Holography is at a stage where it is about to break through into the game market. The not too distant future will embrace the prospect of being within or alongside your on-screen presence and your team-mates avatars. Though the first of these will be nowhere near the ultimate goal of the ' holodeck', surely it is a step in the right direction. With the imminent development of chaos chips, the sky is the limit as far as gaming is concerned, will it become just a bit too lifelike though?Surely the ability to move in character will at least engage some physical activity, from the usually sedentary gaming fraternity, utilising his little known organs the heart and lungs!Also keeping the blood flowing and not causing so much repetitive strain injury!

I for one look forward to the next evolutionary step with open arms. If the technology is available, we should use it to enhance everything in our lives, but who needs a jet pack to commute with or a stamp sized mobile phone device in your ear, when the escapism could be to die for!. Wow!.
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