To Satisfy Players Requirements Is The First Important In Guila Wars 2
We recently took the opportunity to interview Guild Wars 2 Content Designer Colin Johanson
, we look forward to the release of Guild Wars 2, the test weekend the importance of feedback and other aspects.
Q: Last year I mentioned the Guild Wars 2 sales could reach several million in the first year. The beginning pre-order sales reached 300,000, pre-order on the results if the test is beyond your initial expectations?
A: If I reveal all the data, it is likely to be demoted to chief designer of cleaning toilets - if I can only say that the registration for pre-order exceeded our current expectations, but the figure is increasing. Thank you all for pre-order the game
More support for the game, the support of our team players more, it's a win-win. We have already started to plan sponsorship, but quite frankly, we can have a game sponsored by the unfortunate, it's not just a game, a true MMO, is the service, if you still want the service, you have to be sponsored players of good quality to lose confidence in the preparation of the party. Our goal is to provide the best gaming experience for all, if it is not our goal, we will not play!
Q: Last year we talked about the European players you mentioned gamescom first exhibition of Guild Wars 2 very nervous, and now published each test, the time of the weekend activities have that feeling?
A: No tension of time, time we spend on the game for three years, we must first meet the players. Next, we fear that we do not love us like this game, you only have the opportunity to leave a first impression in this game, more excited, because with the weekend test of time, leaving the game to get closer. I fear, began three years ago to make the game continue to get feedback from players, each time two months to edit, then listen to the views of stakeholders - these comments have really helped some weekend activities high end test.
In this industry, the pride and arrogance is very dangerous, they eliminated a lot of promising games because the development team did not listen to the views of the players. We therefore attach great importance to various aspects of the game and keep the humility and care. This is not only our game, the game of our production for the whole Guild Wars 2 fans. We respect them, when the decision we make are not quite correct, we are happy to point out, because the success of this game is very important, is an important part of our development philosophy and strategy.
Q: Now the game has already started pre-order, this product is subject to a new pressure?
A: Once you want people to pay something, then their expectations will be increased to meet the expected rise in pressure. If we do not pay attention to this point, we have no respect for our users to our confidence. The futures of our fans have said they trust us, the players trust us more and more, the increasing pressure.
Q: Have you read feedback on the official Guild Wars 2, I saw several hundred also is a huge task.
A: Many of our employees spent much time on these views look, and monitoring real-time, not just reading in the control activity on the line. Not only, ArenaNet team to spend the entire weekend to take the test, and we always pay attention to, but also throughout the update forum weekend.
by: Mr.lennon
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To Satisfy Players Requirements Is The First Important In Guila Wars 2 Rosemead