WoW Druid Quests
WoW Druid Quests
WoW Druid Quests
Shifting Forms: The Druid Class Quests (Horde)
If you have an eco-streak wider than the green belt around New York City and a properly bloodthirsty wild-side, you might be looking at a druid. So, dust off the claws and fangs, we're going to go down the proverbial rabbit-hole and explore what it takes to be one of Azeroth's shape shifters. It's a strange and twisted labyrinth, but at least in the end you get to call yourself a globe trotter, just be sure to take a bath afterwardrinse the blood and dust out of your fur.
If you've grown up in the Horde like me and you want to go druid, you only get one option until Cataclsym: the beefy option, tauren. With a new tauren druid rolled we'll start off running the plains of Muglore towards our first druid class-specific quest. Druids work through a repertoire of shape-shifting and some utility spells that they receive through these quests, so they're pretty much all cannot-miss, unless you want to grow up into a seriously wrecked druid.
Level 10: Bear form
Our first quest hits us at level 10 like a tree-branch set too low and we find the route to it offered by Turk Runetotem on the Elder Rise at Thunder Bluff. He'll teach us a spell that we'll end up using a lot Teleport: Moonglade so that we can complete "Heeding the Call." And heed it we must as we teleport ourselves to the misty Moonglade, there we just hunt down a night elf druid named Dendrite Starblaze who tells us to go talk to a bear spirit in the forest. After a quick chat and a cup of tea we return to Starblaze and get sent back to Thunder Bluff to speak with our trainer again! (I did mention globetrotting, didn't I?)
At this point, we shed all diplomacy and get a hunt-and-kill assignment: find a stone in the middle of the plains and prove our worth against the owlkin that emerges. The owlkin in question, a large ornery bird with antlers named Lunaclaw, won't go down without a fight and it spawns at level 12, so watch your back (it's best to bring friends.) In a hail of wrath and a furious pounding with our quarter-staff, we finally pummel Lunaclaw into the dirt and the Spirit of Lunaclaw appears. He lauds us for being so buff and sends us once again back to our trainer, Mr. Runetotem.
And finally we get our bear form. Roargrrugh! Be sure to take that bad boy for a spin, bear-all and take a dip in the pool in the middle of Thunder Bluff, and be sure to hop all the way there.
Level 14: Cure poison
The next class-specific quest lights up at level 14 for us isn't a new form, but instead a utility spell: Cure Poison.
It starts just like the last one with Turak Runetotem and we're directed to the Moonglade to once again speak to Dendrite. We should have suspected that the Moonglade teleport spell would come in handy. Dendrite, of course, sends us right back to Kalimdor with "The Principal Source". To the Barrens we goa flask in handand asks to ascend Dreadmist Peak, get some water from a pool there, and take it to a druid in the Crossroads. Dreadmist Peak lives up to its nameyou'll find it northeast of the crossroadsbecause as we romp up the slopes the air becomes stale and fills with an ever-present orange miasma. You'll have to fight your way through a few mobs to get the water and grabbing the water will spawn a few more. So prepare for the bear to go back down the mountain, his fur wet with blood.
Tonga Runetotem in the Crossroads takes our water and sends us out to gather some herbs: 5 Earthroot and 5 Kodo Horns. The Earthroot comes from the obvious source and Kodo Horns mostly from the devastated and mangled bodies of Lost Barrens Kodos. She casts the herbs and horns into a mortar and pestle to mash them up into a curative salve, then bids us to return to the Barrens and fix some sickly deer.
They're not that hard to identifythey're small, green, and shedding luminous skulls as they walk. So we run wildly around the Barrens, using friends and enemies alike to locate 10 of these critters, cure them, and then rush back to Tonga Runetotem. And she sends us right back to Dendrite in the Moonglade!
Needless to say this all culminates in the receipt of the Cure Poison spell.
Level 16: Sea lion form
Two levels later, at level 16, we get our quest for our aquatic form, which is called a sea lion but looks a lot more like a manatee on steroids. As usual, starts at Runetotem, sends us to Dendrite. He tells us to jump in a lake!
For this quest, Dendrite wants us to leap into Lake Elune'ara, fortunately nearby, swim around until we find a Shrine Bauble, and take that to the Shrine of Remulosfortunately all of this happens in the Moonglade. This completes the Trial of the Lake.
We're sent back to Kalidmor to retrieve two halves of the Pendant of the Sea Lion which someone has gone and broken in twain for the Trail of the Sealion. The first half you'll find in the northern Barrens in the middle of the Sludge Fen inside of a Strange Lockbox. The second half is a bit more tricky. We take the blimp over to the other continent and then wander down to Silverpine Foresta very spooky place full of bears and spidersand look for North Tide Run; there we hunt through the water to find a shipwreck. From the shipwreck we have to swim due west, keeping an eye out for bubbles below. When we find the bubbles, we know we're in about the right place and we can dive (avoiding the sharks) and use the bubbles to help us breathe deep under water.
Do that. Find the box. Return to Dendrite.
[Author's Note: I left out two quests, level 50 and 70. The level 50 quest is a treasure-quest that most people skip outright, probably better for its own article; and level 70 is a special quest for swift flight form.]
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