subject: Future Of Digital Home Entertainment [print this page] The Future of Digital Home Entertainment: Key trends and drivers shaping devices, content and services
Despite the economic slowdown of recent years, digital home entertainment looks set to evolve and grow significantly over the next five years. The convergence of technologies and platforms, lifestyle trends, a growing need for mobility, and technological advances are all combining to fundamentally change the ways in which consumers interact with digital content. In turn, these trends and meta-themes are forcing broadcasters, media agencies and conglomerates, service providers, device and consumer electronics manufacturers, and communications operators to rethink the value chain and restructure their business models. In the future digital home, content will be king, and consumers will expect to be able to access synchronized content and digital content libraries instantaneously on a range of connected devices, in a variety of locations. ( http://www.bharatbook.com/detail.asp?id=134311&rt=The-Future-of-Digital-Home-Entertainment-Key-trends-and-drivers-shaping-devices-content-and-services.html )
The consumption of digital entertainment content is being driven by the rapid transition to online and mobile platforms, on which consumers of tomorrow will expect the ability to watch broadcast TV, access video content on-demand, personalize Internet radio stations to suit their own preferences, play games, and store media collections, whether inside or outside the home - this concept of the porous home will be a defining feature of the future of digital home entertainment. This report analyzes the trends, technologies and business models of the enablers and providers of digital content. Furthermore, it defines six Meta-themes that can be used as a template for defining and considering the future shape and growth of the digital home entertainment market. These six meta-themes are then applied to each of three main digital home entertainment markets: TV and video; Music and audio content; and Gaming.
Key features of this report
* Defines six Meta-themes that can be used to define the future shape and evolution of the digital home entertainment market.
* Applies each meta-theme to analyze and forecast the future evolution of three sub-markets of the digital home entertainment market, namely: TV & Video; Music & audio; and Gaming.
* Provides market sizing and opportunity statistics for consumer electronics manufacturers.
* Provides forecasts for the growth of the IPTV, DTT, cable and satellite TV markets.
* Explains how new entrants to the market are already disrupting traditional business models of content providers and media publishers, and how they can respond and adapt to the changing conditions.
* Offers in-depth analysis of the future of the gaming market.
* Explains and analyzes the concept of the Porous home.
Scope of this report
* Understand how six main meta-themes can help to analyze and forecast the future of the digital home entertainment .
* Gain insight into how changing lifestyle and media consumption trends will impact the future shape and growth of the market.
* Understand the drivers and inhibitors that are shaping the evolution of the digital home entertainment market.
* Gain insight into the future technology roadmaps for TV sets, and gaming consoles.
* Understand how the cloud will impact the future of the digital home.
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