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Smart Deduction Board Games
Smart Deduction Board Games

Board games that require a player to make use of ones intellectual ability to make logical judgment based on a particular premise fall under the category of deductive board games. To win the game, the main mechanic is using deductive reasoning. The two expansive categories of deduction board games are investigation deductive game, a themed game and the abstract deductive game, a non-themed game. Mastermind, played by 2 players is an example of abstract deductive board game where one player acts as code maker and the other acts as code breaker. The goal is for the code breaker to guess the peg patterns made by the code maker in a specific number of turns. The Cluedo is a definite example of an investigation deductive game with a murder scene setting where players get the role of a certain character and use logical reasoning to identify the person responsible for the crime. Other deduction board games include the Mystery Mansion, Coda and Black Box.

Board Games Employing Physical Aptitudes

Board games of Physical Skills or also known as dexterity games are those that need coordination, physical, and mental abilities to dominate the game. They put the players on challenge since they need good judgment, nimbleness, and coordination. Examples of these games include Crokinole, an almost 140 year old game developed in Canada by Eckhardt Wettlaufer. The game which is a combination of English, French, East Indian, and German games consists of a board with three concentric rings corresponding to certain points and checker sized disks. In the game, which is played by two teams and each team consists of two to four players, the checker sized disks are tapped or flipped from the outer edge of the gaming board and with the intention of hitting the boards center but to hit the opponents disks that are already on the board otherwise the turn is considered foul. Some other board games that require physical skills are Subboteo, Kerplunk, Carabande, Twister, Jenga, Perfection, Topple, Carrom, and other board games that use physical skills.

Brain Busting Word Board Games

Word board games, those dealing mainly with words, are of various types like word search, crossword puzzle, bluff word games, and others that focus on words. Scrabble is the most popular and most played word board game by people from around the world. Twenty nine different language versions of this game had been created and are sold in 121 countries. The game, designed for 2 to 4 players uses tiles printed with letters which in turn has corresponding values and utilized by the players to form words similar to that of a crossword puzzle. The succession of the game is determined by the player holding a letter closest to letter A goes first and follows in succession in a similar order. The words formed should be the acceptable ones that appear in a standard dictionary of any language. The player with the most number of points is deemed the winner. Mumble-Jumble, Acronymble, Alfapet, and The Da Vinci Code are among the other word board game alternatives.

Board Games for Get-together Activities

Known as The Game for the Whole Brain, Cranium is a party board game of 4-16 people. This game is comprised of several activities and needs a player to have quite a few abilities. In 1998, Whit Alexander and Richard Tait created and published the game. There are two to four group divisions of the game with each group having represented by a mover and all starts at the starting line of the Planet Cranium by the player with whose birthday is near approaching and followed by the next team on a counterclockwise coursePlayers are challenged in four aspects: creative cat where a player provides the clue by drawing or sculpting it in clay; Word Worm where players guess words, unscramble words, define, and spell words; Data Head where trivia questions are asked; and Start performer where players act out clues, hum a song or impersonating personalities. It is the fun and exciting games with all these categories in one enjoyable game.

by: Jesse Temes




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