subject: 16 Things you didnt know in 3DS Max ...Modelling [print this page] 1. Meshsmooth only the selected faces by un-checking the 'apply to entire mesh' box in the
options.
2. If you use Non-uniform scaling (scaling in less than all 3 axes at the same time) on a model
it will cause distortion problems when animating, however non-uniform scaling within a
sub-object mode will not cause the same problems.
3. When in Edit Poly or Mesh, hitting 1,2,3,4 etc will cycle through the sub-object selections,
and when in edit poly hiting 6 will take you out of the subobject mode. Also, Ctrl + B will
cycle in/out of sub object mode.
4. Alt+X = See-though or X-Ray mode
5. To rotate around a particular vertex, select your object (or set of sub-objects) lock the
selection, choose either or from the drop down list, turn on vertex snap and rotate it all by