subject: Learn All The Death Knight Pvp Tricks Experienced Gamers Use. [print this page] Originally started as a video game for a console and then developed into a desktop computer game, Warcraft has become an international game. Players from all over the world can compete against each other or group together to quest or do instances. Everything that you do helps you develop your character and fill them out so that they can get better items, gear, and abilities to allow you to enjoy the game experience. With add-ons and guides for the game to choose from to help you, you will find your death knight pvp experiences can be more enjoyable.
The goal of the game is to level and get to the end game content. Whether for you that is player versus player skirmishes or player versus environment. Most of the end game content requires players to have very good gear and a good grasp of what their characters can do. Although having to do the same things repeatedly can become quite monotonous, Blizzard breaks it up with some new added content called expansions. The latest of which is the Wrath of the Lich King, where Arthas has been ressurecting fallen soldiers to become his minions called death knights. There is many new things to explore and get in this expansion as well as a level eighty cap.
In order to help you do this other experienced players have created guides to help players learn how to play their death knights or to help experienced players learn new tricks to help them in many situations, mostly to improve their pvp skills. While it is not necessary to purchase one, it can certainly help to improve skills or help you see things from other perspectives and give you new tricks to use.
To reach the maximum damage or healing out put and effectiveness of your character, you need a few things. Good gear, a specialization that you are happy with and skills to play your character to optimum effectiveness. Death knights have three main spec lines. Blood, Unholy and Frost, you may chose to spec deeply into one, or get a few things from one or all of the others. Each line gives the player different features so that they can play different roles in a group.
There are usually four roles that death knights can play. Main tank, this is an important role in any raid or instance, the player is responsible for generating enough aggression from the creature for the healer to be able to heal the raid and keep everyone alive. The off-tank, this position keeps the additional creatures from getting at the raid, just as important. Damage Dealer, this role is pure damaging, you do not have to worry about holding the creatures aggression. Then finally pvp, this spec is purely designed to take out other players, it may be a mixture of specialization trees. Most tactics for this is to use Horn of Winter and Death and Decay at the beginning of most fights simply to help generate your runic power. Then while the other player is trying to get away you use your death grip that you were saving to bring them back to you so that you can finish them off.
Most tank classes are much the same, Warriors, Paladins, Rogues and other Death Knights, you want to try to keep your distance from them and damage them from afar. The key to warriors is not letting them get their charge stun off on you, so using your death grip at the beginning of the fight is important. Great tactics for rogues include ensuring that they cannot get their kidney shot, a stun, off on you. Trinkets, death and decay, icebound fortitude and your pets stun will be your game savers against this class. Paladins are the opposite of death knights, so anti-magic zone or shell early on is good, plague strikes and icy touch can help you really damage them. As for other death knights, it really just comes down to gear, play style, spec and skill.
Against Mages, your tools will be anti-magic shell and anti-magic zone. Counter Blink with Death Grip and their polymorph with Lichborne. Against Warlocks Chains of Ice and plague strike, they have two main counters shadowfury - they will need to be treated like the warriors, and for immolate - drop your Anti-magic shield, to counter fear or the succubus you can pop your lichborne. Priests are interesting, they can dispel your diseases, and heal your damage. Chains of Ice, Plague Strike, Obliterate and Ant-magic shell will be great against them, and your Death strike to heal. Shadow Priests are very different, Death and Decay, chains of ice and plague strike is important, Mind freeze vampiric touch, your pet stuns and anti-magic shield and strangulate are other great tricks.
Hunters are a ranged class, it is important to keep them in melee combat as much as possible, having your pet keep its distance from you, chains of ice to slow the hunter. Pop your Icebound fortitude and use death grip for when he gets enough range from you, stack diseases and save your frost runes for chains of ice. Druids are multi functional, feral spec allows them to be like a rogue or a warrior with some healing, restoration is a healer tree of life these will probably stay to the back and heal, and balance moonkins are like mages. They can instantly shapeshift so using snares will be useless, but for these fights you will want to refer to the classes they are similar to. Shamans are mult-functional as well, but the snares will work well on them. Enhancement is mainly melee, Elemental are casters and Restoration are healers. Chains of ice, strangulate, Mind freeze, and anti-magic zone are going to be your best tools. Kill their cleansing totems as soon as you are able to. Also, avoid their earthbind totems if you are able to