subject: Hollywood Gpu In Nintendo Wii [print this page] If there was little information about the Broadway processor, there is even less information about the ATI-produced graphics processing unit (GPU) dubbed the Hollywood.
IGN.com was among the few who found out boy details about this ultra-secretive GPU, when a source from a game developer studios told them: "The 'Hollywood' is a large scale 90nm integrated chip that includes the GPU, DSP, I/O bridge and 3MB of texture memory."
Further information has leaked that it clocks in av 243 MHz. By comparison, GameCube's GPU ran at 162 MHz, while the GPU on the original Xbox was clocked at 233 MHz.
The internal memory of the device includes 3 MB of embedded graphics memory and 24 MB of high speed main memory. Externally, the device uses just 64 MB of DDR3 memory.
By now modern standards, this is not a device that can churn out awe-inspiring visuals at super-high resolutions.
But the Nintendo Wii was never ment for that anyway, after all. The Nintendo Wii is all about fun, not about setting new graphics benchmarks.
The Hollywood Graphics processing unit also has an ARM926 core, this ARM926 core has been nicknamed the Starlet. ARM926 core performs many of the I/O functions, including controlling the wireless functionality, USB, the disc drive etc. It also controls the security of the system, performing encryption and authentication functions. The Hollywood GPU includes hardware implementations to speed up the functions. Communication with the main CPU is accomplished via an IPC mechanism. The Starlet performs the WiiConnect24 functions while the Wii console is in standby mode.