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subject: Heroes Of Newerth - Bloodhunter Guide [print this page]


Blood Hunter Guide
Blood Hunter Guide

Although the Hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are led by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed.

Attack Type Melee Damage 53 "" 59 Range 125 Attacks/Sec. 0.7

Primary Attribute: Agility

Str: 23

Agi: 24

Intl: 18

Detailed Attributes

Movement Speed: 305

Str per Level: 2.0

Agi per Level: 2.6

Int per Level: 1.7

Defense Information

Armor: 3.36

Dmg. Reduction: 17%

Magic Armor: 5.5

Magic Dmg. Reduction: 25%

Blood Crazy

The Blood Hunter instills a craze for blood in a target unit, causing it to have increased base damage. While in this state, the target unit will take some damage over time and be unable to cast any spells.

Action:Target Entity

Type: All Units

Type: Magic

Range: 600

Cast Time: 1.0 Seconds

Mana Cost: 80

Cooldown: 10.0 Seconds

Required Level: 1 / 3 / 5 / 7

Activation

Applies Blood Crazy to target for 6 / 9 / 12 / 15 seconds.

Blood Crazy Effects

20 / 40 / 60 / 80% Base Damage

Silenced

20 / 15 / 10 / 5 Magic damage per second

Feast

The Blood Hunter feasts on the flesh of every kill he makes, healing him based on the victim's maximum Health.

Action: Passive

Required Level: 1 / 3 / 5 / 7

Heals for {10,20,30,40}% of a Hero's maximum Health, or {10,15,20,25}% for non-Hero victims.

Blood Sense

When a nearby enemy is below 40% Health, the Blood Hunter can smell it. Grants vision of the enemy unit and increases the Blood Hunter's movement speed. Also Reveals stealth targets

Action: Passive

Required Level: 1 / 3 / 5 / 7

Aura Effects

Radius: 1500 / 3000 / 4500 / 6000

Target: Enemy Heroes

Status Effect

11 / 22 / 33 / 44% Movement Speed

Hemorrhage

The Blood Hunter shoots out a sharp spike from his body at an enemy's major artery, dealing initial damage followed by additional damage whenever they move.

Action: Target Entity

Type: Enemy Units

Type: Magic

Range: 1,000

Cast Time: 1.0 Seconds

Mana Cost: 150 / 200 / 250

Cooldown: 70.0 Seconds

Required Level: 6 / 11 / 16

Activation

Deals 150 / 250 / 350 True damage to target and applies Hemorrhage for 5 / 7 / 9 seconds.

Hemorrhage Effects

True damage taken based on 20 / 40 / 60% of distance moved.

by: josh




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