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subject: The Future Of Digital Home Entertainment: Key Trends And Drivers Shaping Devices, Content And Servic [print this page]


Despite the economic slowdown of recent years, digital home entertainment looks set to evolve and grow significantly over the next five years. The convergence of technologies and platforms, lifestyle trends, a growing need for mobility, and technological advances are all combining to fundamentally change the ways in which consumers interact with digital content. In turn, these trends and meta-themes are forcing broadcasters, media agencies and conglomerates, service providers, device and consumer electronics manufacturers, and communications operators to rethink the value chain and restructure their business models. In the future digital home, content will be king, and consumers will expect to be able to access synchronized content and digital content libraries instantaneously on a range of connected devices, in a variety of locations. The consumption of digital entertainment content is being driven by the rapid transition to online and mobile platforms, on which consumers of tomorrow will expect the ability to watch broadcast TV, access video content on-demand, personalize Internet radio stations to suit their own preferences, play games, and store media collections, whether inside or outside the home - this concept of the porous home will be a defining feature of the future of digital home entertainment. This report analyzes the trends, technologies and business models of the enablers and providers of digital content. Furthermore, it defines six Meta-themes that can be used as a template for defining and considering the future shape and growth of the digital home entertainment market. These six meta-themes are then applied to each of three main digital home entertainment markets: TV and video; Music and audio content; and Gaming.

Table of Contents :

The Future of Digital Home Entertainment

Executive summary

Drivers and inhibitors of digital home entertainment

Trends and meta-themes in digital home entertainment

The future of digital home entertainment: TV and video

The future of digital home entertainment: Music

The future of digital home entertainment: Gaming

Chapter 1 Introduction

What is this report about?

Who is this report for?

Definitions

Chapter 2 Drivers and inhibitors of digital home entertainment

Summary

Introduction

Market context

Content provision and delivery models

Market drivers

Connectivity

Fixed broadband penetration

Mobile broadband penetration

Mobility, the cloud and the porous home

Consumer behavior and lifestyle

Work-life balance

Media consumption

Entertaining at home

Market inhibitors

Global economic downturn

Retail sales hit in 2009-2010

Recovery begins in 2011

Converged devices restrict sales growth

Slow technology pipelines

Media and content provider challenges

The consumer sets the agenda

Certain consumers are not comfortable with new technologies

Providers need to differentiate themselves from the pack

Conclusions

Chapter 3 Trends and key themes in digital home entertainment

Summary

Introduction

Six technology meta-themes

Analysis of the six technology meta-themes

Convergence

Service convergence

Media platform convergence

Device convergence

Convergence encourages the 'good enough' concept

Maturity

Convergence to dominate the evolution of digital home entertainment

Specialization

Dangers in attempting to appeal to all

Understanding consumer preferences

Converged services: specialization and customization often overlap

Personalization

Consumer lifestyle trends point towards individualism

The popularity of mobile apps

Media and broadcasting sectors driving personalized content

Maturity

Portability and the porous home

Digital content moves from fixed and portable storage devices into the cloud

Mobile technology is becoming more important to consumers

Fixed devices remain central to home life

Maturity

Simplification

Amount of new devices increases the complexity of the purchasing process

Consumer demands for simplicity vary between generation and demographic

Fixed and mobile Internet makes life easier

The need for simplification does not only apply to devices

Differentiation

Setting products and services apart from the crowd

Apple and Nintendo: examples of successful differentiation

Triple-play provides opportunities

Chapter 4 The future of digital home entertainment: TV and video

Summary

The future of TV and video

The broadcast industry

Web TV

IPTV

On-demand video

3DTV

Technology evolution

HDTV

Internet connectivity

3D TV

Mobile TV

Market sizing and forecast

TV and video hardware

Global TV sales snapshot

Digital TV

IPTV

HDTV

HDTV sets

HD services

Blu-ray

Set-top boxes and DVRs

Video-on-demand

Internet-based TV and video content

Online providers

Hulu

YouTube

BBC iPlayer

Comcast and TV Everywhere

MLB.tv

3D Television

Mobile TV

Applying the six meta-themes to the future of TV

Convergence

Differentiation

Personalization

Simplification

Specialization

Portability and the porous home

Chapter 5 The future of digital home entertainment: Music

Summary

The future of digital music

Evolution of business models

Technology evolution

Audio formats and quality

Digital audio content retailers

Market sizing and forecast

Digital audio content

Portable audio players

Networked audio products

Applying the six meta-themes to the future of digital music

Convergence

Portability and the porous home

Personalization

Simplification

Differentiation

Specialization

Chapter 6 The future of digital home entertainment: Gaming

Summary

The future of gaming

Emerging technologies and trends

On-demand gaming - OnLive

User-generated content

Social gaming

Serious gaming

Advergaming

Micropayment models

The changing demographic profile of gamers

Market sizing and forecast

Games console market

Hardware

Online consoles

Software

Online gaming market

Massively multiplayer online games (MMOGs) market

Mobile gaming market

PC gaming market

Applying the six meta-themes to the future of gaming

Convergence

Portability and the porous home

Personalization

Simplification

Differentiation

Specialization

For more information, please visit :

http://www.aarkstore.com/reports/The-Future-of-Digital-Home-Entertainment-Key-trends-and-drivers-shaping-devices-content-and-services-45806.html

by: Aarkstore Enterprise




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