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The Swift of Race Board Games
The Swift of Race Board Games

Race board games are among the earliest board game invented which require each player to compete against each other and be the first player to attain the goal. Moving the pieces on the board under certain rules until the player succeeds in bringing the pieces at the end of the goal or finish line is the game mechanic. Famous of all is Backgammon, a game based on strategy and luck with a goal of removing opponents pieces, is also a game under the tables family. Movements on this game are counted on the dices roll and can be played only by two people. Other examples of race board games include the Egyptian Senet, European Game of the Goose, Ludo, and Transformers. There are some race board games that are very complex and would depend on luck, tactics, and abilities however some are very simple and played only basing the movements on the dices number.

Action Packed War Board Games

War board game is a type of board game that portrays either a real or imaginative military operation. These games have varying difficulty which could either be simple or high level simulation and strategy is required. First to be released in 1954 was the Tactics by Charles Robert which had two editions, Tactics II and 25th Anniversary, where its game mechanics became the benchmark for the other board games. A popular game with World War II theme that depends on strategy, the Axis and Allies, is usually played from two to five players. The players can act as part of the Axis powers or with the Allies. The game comprises a dice, 299 detailed playing pieces, chips, markers, and IPC. The game consists of chips, dice, 299 detailed playing pieces, IPC, and markers. Its revisions are Axis and Allies Guadalcanal, Axis and Allies Battle of the Bulge, Axis and Allies Revised, and Allies D-Day. Another popular game is the Risk, where the player and his opponents struggle to control about 42 territories. Some choices of war board games are War on Terror, Memoir 44, Stratego, A House Divided, and Advance Squad Leader.

Clever Deduction Board Games

Deductive board games involve logical thinking and intelligence in making judgments from a premise or set of premises. To win the game, the main mechanic is using deductive reasoning. Two broad categories which fall under deductive board games include abstract deductive games which are non-themed and investigation deductive games where players portray characters. The mastermind, an abstract deductive game, is played by two which one makes the code while the other breaks it. The code maker pins up pegs on the game board in a specific pattern and the objective of the game is for the code breaker to guess the pattern of the colored pegs. The Cluedo is a definite example of an investigation deductive game with a murder scene setting where players get the role of a certain character and use logical reasoning to identify the person responsible for the crime. Other picks of deduction board games include Black Box, Mystery Mansion, and Coda.

Winning in Multi-player Elimination Board Games

The main aim of multi-player elimination board games is to get rid of the other players when the game is done. The excitement and the dynamic crowd of the game help each player to develop social skills since the game has more than a few participants. Try and enjoy these multi-player elimination board games. Multi-player elimination games like the Great Train Robbery Board Game, Apples to Apples, Blokus, Bookchase, Controlling Interest, Class Struggle, Star Wars Epic Duels, War on Terror, Explorium: a Gold Rush game, Go for Broke, Axis and Allies, and Strange Synergy are examples of games with the said genre that people will surely enjoy. Playing smart and defensive are two qualities that a player must possess to keep the piece alive throughout the entire game and eventually be hailed victorious. Though in some games it requires less of an effort by the other players to be eliminated in the game, other games still needs the player to be tough enough to remove the other opponents.

by: Jesse Temes




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