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subject: The Most Effective Starcraft 2 Strategy For When You're Outnumbered [print this page]


Employing choke points for your benefit can be a really powerful Starcraft 2 strategy. Making use of them correctly can mean the difference between succeeding in a match and dropping a match. A choke point is a section of the map which restricts the movement of units through it.

The most familiar choke is the ramp leading into the primary base. Despite the fact that the enemy has a huge army, you can secure your base with a several smartly placed colossi, or siege tanks.

Choke points enable smaller armies to eliminate greater armies. For example, if the opening is merely wide enough for three units to get through at a time, your opponent can only attack with three units. It won't make a difference if your opponent possesses 50 units if only 3 will be n a position to fight at any particular moment. This is the capability of a choke point.

Similarly, if you have ranged units like stalkers, marines or hydralisks, you can make use of the very favorable concave. Your ranged units outside of the choke should have the ability to set up in a concave formation, making it possible for them to be able to simultaneously shoot on the 2 or 3 units who can stream through the narrow gap. This approach allows a large number of ranged units destroy a significantly smaller number of units while they strive to get through the choke point.

Certain maps possess natural chokes. Occasionally these types of choke points happen to be right outside of your natural expansion, which in turn makes them perfect for defending both your main base and the natural expansion. In these kinds of maps you will be able to easily expand and secure your bases using only a handful of units. Some maps have them in the middle of the map, which tend to be ideal for surprising armies on their way to your base. When you can destroy the adversary's army in the center of the map, you can simply send a counter strike that may end the game.

When there are not any natural chokes, you are able to manufacture choke points. Terran and Protoss can utilize structures in order to generate choke points to drive enemies within a narrow region. For Zerg this is more difficult, however its feasible to put out creep with an overlord and then build.

When the foe is depending on choke points to be able to combat your larger army, then switch tech to flying units. Flying units entirely disregard them.

The Most Effective Starcraft 2 Strategy For When You're Outnumbered

By: Steve Maltas




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