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subject: Fgt2 - Conclusions [print this page]


When we threw down the servers for us to En Masse began the task of finding the data needed to determine how it happened. The test required 60 hours have generated more than 400 valuable feedback thread. We also posted the official thread asking important questions to players, and this has resulted in many valuable feedback.

We decided to share the results with you dell'FGT2 through a series of articles in "Postmortem". We separated into three broad categories Feedback: gameplay, occidentalizzione and Technology. The first piece that we publish on the gameplay.

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Gameplay

The vast majority of players found that the levels from 1 to '11 is well balanced and provide a good introduction to TERA and its value. In any case, the feedback from the 12 and over were much more varied and diversified. Some liked the pace of growth while others felt the need for adjustments. Although we believe that there is room for improvement in these areas, and plan to add more quests and centrallizzare malls.

The feedback on the progress of PG were divided into four categories: equipment, items, skills, to acquire gold. We asked the testers if they felt they receive real and tangible rewards for their efforts, feedback have all followed a similar trend for the various categories. A really hot topic was the Gear: going forward, TERA will provide more teams for the various categories of the level, new graphics for the items and a wider range of objects in the statistics. As for Gold it seemed to be okay, although it was noted that it is difficult to judge without a real live in-game economy.

The results revealed that dell'FGT classes require an additional balance to enable the creation of specialized roles for all, but leave at the same time the opportunity to play solo. In this version pre-beta TERA most popular classes are the warrior and sorcerer. The favored races but had a wider range of variation between Aman Castanic, High Elf and poporo. The client dell'FGT2 limited the ability of race-class combination, and testers have clearly indicated they want more freedom to build future riguardo.Nelle TERA offers more character customization options, including new race-class combinations.

Comments on the game in a group were divided three categories: incentives, bonuses and find the party. Summarizing a statistical 92% of testers experienced the game in groups. The meters have proved to agree that doing grppo, and the social side of it, represents a major aspect in a MMO game. The FGT has confirmed that the game system in a group needs to be revised, we will implement several enhancements that make him stand in a group of more benefit to the player.

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The FGT2 was of vital importance in the development of TERA. As we have said before, last week the development team visited the Blue Hole when En Masse in Seattle to discuss the results of Focus Group Test 2. The feedback from the testers were ordered and used to give specific advice to the development team and writers. All parties agree were great importantza indications of testers and their feedback and their experience will be invaluable in helping the process of westernization, as well as the general improvement of TERA.

The applications are open about it, remind testers to keep faith to the NDA.

by: teragold




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