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subject: Final Fantasy X and the Final Fantasy XIV [print this page]


Which eventually begins to become quite common in this type of play is different elements. In Final Fantasy X is used four pieces. These are: "Fire," "lightning", "water" and "ice". "Fire" and "ice" are opposites, and the same is "lightning" and "water". This in practice means that an enemy that is "four elemental" will bring more damage to "ice"-based attack, but on the other hand, the same enemy more lives of "four" attack. In some cases, does not this all as the enemy might have "four-ward" and then only lose 50%.

You can find several classes from the game's characters. Warrior, Summoner and mage are the grossest divided classes. The magic is in turn divided into two types: white and black. White is the magic of life and contains all the spells that give life, revives people from the dead and cure the poison and other negative effects. Black magic is the opposite and contains four elements in three different degrees, as well as other effects such as poison, fossilization, sleep and more. Warrior is my favorite in this game, but the magician is the one with by far the most power. Do I like the warrior after Sepiroth which plays a major role in Final Fantasy VII. The sight of a dark and mysterious person with a big sword is just much cooler than a magician, are not you agree? In Final Fantasy X is no longer levels, but can not say I was disappointed because of that. For every time you go up a level "you get a point that can be used to move around on a kind of board. Here you can land on special fields which, together with various items (also known gems), can give you more life, more abilities, etc. This is a very good system and gives the user more control over what is to be increased and not.

Final Fantasy X and the Final Fantasy XIV

By: kaia




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