subject: Structuring the Game [print this page] Structuring the Game Structuring the Game
Xero and I were talking and he got me thinking about game-progression and phases..
I think a great way to better understand the game is when you know the way to progress, as alot of PUAs get caught up in a certain element or concept of gaming (negs, C+F, active disinterest, etc..) and lose track of their "movement".
I've found myself forgetting about progression at times, and it hasn't been until recently that I've focused on breaking my game into the individual "levels", and my results have been very exceptional.
In the industry this is referred to as "phase-shifting"..
Mystery believes that the game is "lateral", like a line.. And you progress along that line, through each phase, until you reach the end: a sexual relationship.. and if you make a mistake, you are pushed backwards along that line, and you must move forwards again.
I view game-structure more like it is levels in a game.. once you pass a level, you're on to the next one.. Like Bruce Lee's "Game of Death", you can get beaten up in a level, but as long as you don't get blown out, you're still in it and you can still win that level.
Even RSD, who claims to avoid structure, still believes in a form of progression called "buying temperature".. which is the levels of interest that you must push a girl through in order to close.
All approaches are virtually the same progressive philosophy, just a different way of looking at it.As you improve at the game, you'll begin to create your own structure based on your unique style.
It's like walking through mud.. You will inevitably leave your own footprints.
Anyways, here's a simplified structure of the game that I use to organize my gaming style. The more you do it, the more recognizable each phase will be (sometimes the transition from one phase to the next can be so obvious that you'll think "hah! I just passed phase 3!" or whatever). Also, sometimes you'll find that a girl is already attracted to you for whatever reason, and you're already in a higher level to start with (that means you don't need to engage in any lower-level activities, since those levels are already passed.)
Use this as a template.. Your own phases and requirements for each phase will change and morph as your game takes on a definition of it's own. After a while, your game-structure will look entirely different from this one.. but the point is to have a starting point.. a skeletal structure to build a gameplan around.
Here's my recommended starting point:
Phase 1: Approach + Open
Here you come in and strike up a conversation. The purpose here is to not convey any interest, you are just a passerby or a stranger who's got something on his mind.
You pass this level when she responds to your opener in a way that allows further conversation.
Phase 2: Framebuild and DHV for IOI's
This is where you frame-build. You DHV (demonstrate high value) with your cockiness/bantering/negs/storytelling/humor/whatever. THE ONLY PURPOSE OF THIS PHASE IS TO GET IOI's from your target. Once you've gotten a few IOI's, then that means you've raised your value high enough for her to be interested in you.
This whole phase should be presented as if you are not interested in your target romantically. You are just a social, awesome guy, who's just being himself, and she's starting to find you interesting.
You pass this level when she begins to give you IOIs or SOIs.
Phase 3: Reverse the roles, Engage
Here is where you want to get HER to DHV herself TO YOU. You run games/routines that test her skill against yours, or you play guessing/word games. Something to ENGAGE her in interaction with you. Anything that tricks her into trying to PROVE HERSELF to you.
After you've played a game or two, or however many with her, you can start to SCREEN her. THis is where you begin to ask her questions that imply that YOU are the one who wants to see if SHE is good enough.
"Tell me something interesting about you."
"Everyone has a unique talent.. what's yours?"
etc...
The point of this is to trick her brain into proving herself to you.. which tricks her into believing that she WANTS to prove herself to you.. and she will begin to believe that you are the prize.
It's in THIS phase that YOU can begin giving HER IOIs/SOIs. Everytime she does something to prove herself to you, REWARD HER, by looking interested in what she's saying, or saying "ah, you're kind of cool." or "hey, you're fun."
Nothing too strong here, you just want to make it seem like you are STARTING TO NOTICE that she's a girl you might be interested in.
If she doesn't prove herself to you (fails to comply or qualify), you must PUNISH HER by seeming disappointed or disinterested ("aww, you're no fun." / "blah, I didn't peg you for a boring girl.."). This will make her feel like she has LOST SOME VALUE in your eyes, and she will try to prove herself to you again in order to raise your interest in her again. Reward her if she tries again.
Remember, always REWARD her (by showing more interest in her) when she complies to you/proves herself to you.. always PUNISH her (by showing disappointment and less interest in her) whenever she fails or refuses to comply/prove herself to you.
You pass this level when she complies with your tests, tries to regain your attention when you fake withdraw/take away, and when she clearly is trying to impress/attract you
Phase 4: Comfort-Build, Flirt, and Escalate
Once the roles have been FIRMLY reversed (once it's clear that she's PURSUING YOU), reward her by kino escalation, and push/pull flirtation. This can be disguised with more routines, or it can be open and direct.. I tend to combine the open/direct approach while sharing stories with her to build comfort.
You are expressing mutual interest in her.. and from here it should be clear to her that you both are into eachother..
From there, it's just a matter of closing in whatever manner you choose.
Now take this structure and keep it in mind while you game. Experiment with it and try to adapt yourself to it, but keep in mind that it is a flexible structure. As you find things that work and don't work with your style and this model, adjust things as you see fit.
The point is to give you an all-encompassing viewpoint. Without a clear progressive model to work with, trying to game a chick is like trying to run through a maze and reaching dead-end after dead-end. It's frustrating, and time consuming, and the only way to get out of the maze is by trial and error.
But HAVING a structure to look at and experiment with, is like having ELEVATED VIEWPOINTS to LOOK DOWN on the maze from above. You can then run through the maze and when you start to get lost, climb back up to your PERCH and look and say "ah, well here I am, in Phase 3. I need to get her to prove herself to me. I'll tell her a riddle and tease her about her guesses."
You will improve your sucess exponentially and eliminate wasted energy, efforts, and time.
Best of luck! Game on.
-8-
This article was first published on the Seduction University Forums.