subject: That Said, This One Is A Very Slow Hit [print this page] That said, this one is a very slow hit, working at maybe 50% the speed of the Barbarians other attacks, and the Barbarian is vulnerable to all sorts of attacks while hes winding this one up. Its not a skill to use in crowds, unless you absolutely must kill that one target, but its great against harder targets that attack alone. This quickly became my go to skill against the nasty Dune Dervishes.
The default attack spell early on, I must have hurled a thousand of these in the hour or so I played the WD. Theyre a lot of fun to throw; they move a bit more quickly than I expected, and can be tossed to the furthest corners of the wow account screen. Or even off of it, as I found when I locked onto some moving enemies and kept hurling the skulls even when they were out of sight.
The skulls do a nice job obeying the laws of physics, and are fun to really test out the 3D nature of the geography in D3. I was very fond of tossing these over the edges of cliffs in the surface desert areas, or down into the pits in the wow accounts outdoor mine levels. To my surprise, those areas can be interacted with, and the skulls would fall down a considerable distance before bursting on catwalks or rock outcroppings well outside the area of play; places there was no way to walk down to, and upon which no monsters were ever found. I expected these areas to be null, and that the skulls would just blow up in mid cheap wow accounts air, or vanish entirely.
Skulls can actually be thrown too far, in some exploitative ways. Several times I saw a pack of Fallen or other monsters on some ledge way of in the distance, in a location I was supposed to have to walk way down around some buy wow account boulders and along narrow ledges and paths to reach. Yet I could freely hurl my firebombs to those locations, with perfect accuracy, and was able to kill enemies who had no way to fight back. Naturally, I did so whenever possible, if only to watch the Fallen scurry around.