subject: Spells Are Getting Revamped For More Variation [print this page] Spells are getting revamped for more variation- well have new spells that aid or assist the player, and a wider selection of combative spells for different battle scenarios. Combat itself takes on a new level of strategy, if for no other reason than it will be more challenging. Enemies have been given new AI functions and abilities, and players will find themselves in situations dealing with multiple foes in varied environments. Rare is it that players can rely solely on toe-to-toe brawling to win big fights in Book II- strategy will involve how best to utilize skills, environmental advantages, spells and aids to win battles.
We are are putting mostly new creatures in Book 2, with only a few returning enemies to support the story. Some will be similar, such as Black Mold- a slightly tougher version of Fungal Slimes from Book 1. There will be a few buying wow gold boss types creatures (no Dragons in Book 2) and they will be larger and more diabolical than any boss we had in Book 1. We are giving enemies in Book 2 more intelligence and additional special abilities.
We got 95% of all our Book 2 ideas from the fans. They are our life blood and we will always try to give them what they ask for but we must balance this with a focus on our overall philosophy, and that is to design old-school RPGs. Some buy wow gold fans have requested support for online or MMO-style play, other people want us to gut the combat system and move to a strict action-point system.
While these are all good suggestions, we must adhere to the fundamentals that made Eschalon popular in the first place. We will be moving on to new ideas after we wrap up the Eschalon trilogy, and that is when we can experiment with other buy cheap wow gold modes of game play. Eschalon will always represent classic, old-school role-playing.
Some of the best ideas from our fans that have been included in Book 2 are the flexible rules system, the in-game challenges, the increase in wow goldgame detail and resolution, new spells and skills, just to name a few.
Although that isn't Act II, at least not all of it. Or most of it. The playable area in the demo is a portion of the second act, not the whole thing.