Board logo

subject: Review Of The Game World Of Warcraft: Cataclysm [print this page]


At the time any details about the addition caused a storm of debate, delight and frustration. Few believed that all of what the authors state, will be implemented. Still, the remake about half of the world, to introduce new races, with, as always, to raise the cap level (though not at 10, as in previous additions, and five), a new auxiliary profession development system of guilds ... But developers have risen, because almost all the promises were made (except that of "Roads of the Titans" had to be abandoned), and fulfilled, I must say, at the highest level. Difficult task of attracting new players to the conservation of old, turned out to be quite tough for employees Blizzard.

Dungeons in the new addition is not only beautiful, but complicated. Dungeons in the new addition is not only beautiful, but complicated.

The Throne of the four winds is very unusual design for World of Warcraft. The Throne of the four winds is very unusual design for World of Warcraft.

So what changed? Perhaps, the first in his eyes, not surprisingly, catches of schedule. No, she did not psevdorealistichnoy, left a little "cartoon", but significantly updated. Houses and trees were more polygons, the water gleamed in the sun and the fire is now really "burns". In this work was carried out and the optimization engine - the system requirements are not only not increased but even slightly decreased! Of course, to play at maximum settings, you will need a powerful computer, but the weak and the owners of laptops will now feel more comfortable.

Great job done, and level designers. After all, they were not only establish new locations that can surprise the eager new "eighties", but also to reshape the old world, make it interesting for beginners, and yet leave recognizable. Most of the locations of 1-level 60 have been changed, some shocking, some - cosmetic. "The world will never be the same" - this slogan is the best suited to what has happened. However, few people will be nostalgic for the old world, because developers are used to redesign its entire six years of experience, making the game much more interesting.

Coordinated work of designers of locations and game designers led to what is now a novice, first time opening for a World of Warcraft, from the first levels of addictive problems and concerns of Azeroth. Oddly enough, but after the cataclysm, the game became much friendlier to new players - quest chain gently "lead" them from their settlements to the settlement, and the location is now divided by the level of more thought - the moments when you need to go look for other quests because those around you, too complicated, will be gone.

Moving too simplified - there are new "flight master", and mount players receive in a couple days of play. In addition, for the displacements are widely used scripting scenes, when you one way or another quickly taken to the desired location. Here is everything - driving and flying animals, machinery and jumps and even the not too elegant, teleporters. Reworked and dungeons low levels - novice gamer to get lost in them became much more difficult. Some of them were mercilessly cut off, the other - separated into parts.

Ogrimmar with the change of leader to become militant. Ogrimmar with the change of leader to become militant.

Vaye'Shir sometimes too much bright. Vaye'Shir sometimes even too bright.

Quests have become much more interesting - now each location (and sometimes more) are united by one story, gradually unfolding before the player. And, despite the fact that the move away from the three pillars "kvestotvoreniya" (killing monsters, collecting items, or e-mail assignments) developers failed to perform the way they become very diverse. There should be a caravan? Please, sit down and shoot the rifles issued. Capture the camp? Wyvern with a basket of bombs at your disposal. Chop firewood? Krosher latest goblin design is easy to do the job for you!

Play was not in the example easier, perhaps, many do not like it. But others clearly waiting for a new and very friendly world.

But what got the "oldies"? For example, they can pump the additional characters in the "new old world" or get the 85-th level in six new locations, one of which is a fusion open battlefields and areas of concentration of daily tasks. Perhaps the most unusual of them Vay'Shir - underwater realm where you have a good swim.

Those who are afraid of the bright colors of algae Vay'Shira waiting in Hyjal - location, longtime white spot on the map of Kalimdor. Here, lush green meadows and sparkling lakes interspersed with burned areas. Allow your eyes to relax can be a Uldum - land in a completely new "psevdoegipetskom" style. Sands, oases, pyramids and obelisks, the area is perfectly suited for those who have already become an experienced archaeologist. And castles in the air as the air elementals, did not like the flying city of Dalaran, lovers refined architecture. Last locations became Twilight Highlands, where the Horde and Alliance once again mate for life and death, not forgetting the common enemy - the Twilight, an organization led by restriction Cho'Galla to help reign Deathwing. Will we look at the great whirlpool where Thrall, resigned Leader tries to keep the world from a split, it is from here we will be able to penetrate into the Underdark, the realm of Earth, where only with our help, will negotiate with local elementals ...

New Territories are diverse, but, unfortunately, is not tied in a single story line, as in previous additions. Yes, the cataclysm, yes, Deathwing companions, but the problem everywhere, and their sense of the universal struggle, as it was in the battle against the Lich King, unfortunately, does not arise. However, such a slight disappointment only comes from fans of role-playing part of MMORPG. Others, having received the coveted 85y level off to conquer the dungeon "Cataclysm".

The design Uldum viewed Egyptian motifs. The design Uldum viewed Egyptian motifs.

Forsaken, not only renewed all the settlements in the new style, but also put a statue of Sylvania. Forsaken, not only renewed all the settlements in the new style, but also put a statue of Sylvania.

Despite the overall "okazualivanie" project, Blizzard made the new dungeon is really complicated. Hung with epic armor of Icecrown Citadel players discover that the inhabitants of caves is very unfriendly to those who invaded them. Pass the heroic (so that there even normal) a dungeon for 15 minutes, as I used to live in the Liche King, no longer happens. Especially complicated treatment process, because now healers is necessary not only to sustain life in the whole group, but also very alert to their own mana. Those who are outraged at the forums about the "WoW - the game for kazualov", hitting the very first dungeon, would be very surprised.

After the release of World of Warcraft: Cataclysm took place only one week, but some of the most hardkordnye guild already storming and raiding dungeons. However, for the vast majority of players are still available, and judge their difficulties early. The new season of the arena, too, has not started yet, so to see new items PvP component of World of Warcraft - wow gold so far not too full.

But we can say that the addition was a success. Few will be disappointed to see new areas and dungeons. Of course, not without its bugs and flaws, but in the next patch, as always, things gradually improve. Blizzard has once again proved that it produces an excellent game.

by: videogame




welcome to loan (http://www.yloan.com/) Powered by Discuz! 5.5.0