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3d Is Really Hot These Days
3d Is Really Hot These Days

3D is hot. It's hard to find any form of entertainment today without some form of digital art incorporated. The number of professional 3D production and digital art teaching jobs is staggering. The technology moves so fast that without one eye fixed on the emerging trends, a 3D artist quickly finds his equipment obsolete.

To top it all off, with all this technology, there are a lot of people making digital images, but not a lot making good digital art. We have all seen it. The Web is littered with images made with all sorts of 3D packages. When the images are made by those fooling with all the buttons, pull-down menus, and random features offered in a particular application, the results are, well, less than inspiring.

When these images are made by those who understand 3D and its athletics, the results are fantastic. Good 3D art is a curious combination of astute technical prowess and acute artistic observation and understanding. In this book, we will approach both areas in a variety of ways. First, we will take a look at the theory behind the various principles of 3D.

There are many places to look to find "push this and this will happen, pull down that menu and that other thing will occur." But if you understand why something happens and what the principle behind it is, you will be better able to manipulate the tool to create what you have in mind. Once you have a general idea of the theory of the 3D principle, we will dive right in to look at the technical concerns.

What do you push to get the result you want? When should you use which methods to achieve the desired affect? Finally, this book will deal with aesthetic issues of 3D and composition. We will look at ways to make sure your work is not created by a 3D technician, but by a 3D artist. To do this, we will be analyzing trends in motion picture and animation. We will look at design issues and the ideas behind effective composition. More ethereal concepts such as timing and editing will be addressed, and we will lend an ear to the nonvisual elements of good animation like music and sound effects.




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