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Shattered Horizon - Game Review
Shattered Horizon - Game Review

Shattered Horizon game, the first such attempt from Futuremark, he immediately aroused interest among players. Taking into account their benchmark, I've had took on the subject claims. And the first videos of the presentation seemed to justify these claims, promising FPS in space gravity 0.

In the game introduction 40 years have passed in a few seconds, and got into a space age, when traveling to the moon are on the agenda.

And as expected, our natural satellite's resources began to be exploited. But in the rush for profits, mining companies have been negligent, leading to high accident history. The moon was destroyed, they remain an arc instead of fragments Selene. And so the departure route of the spacecraft from Earth has been, at least for the time, dissolved.

Disaster survivors were left abandoned in space. And the International Space Station mission has been to investigate what happened. But miners feel threatened by this initiative, formed the Moon Mining Cooperative and decided to defend themselves degenerandu in an armed conflict.

We get to the gameplay. No it does not made me too excited. I expected to enjoy 3D space flight in weightlessness. But here come the most of the problems.. Going over time adjust to the controls, we hit the game completely in an open environment. So attacks can come from any direction. And the supplied weapons are powerful enough to end a fight in just a few seconds. So you wake up dead before you realize who and where you shoot.

You have a single automatic weapon, either shoot bursts continue until end loader, or to use the telescope to send bursts of ten shots from distance. And I expect that in 40 years to be resolved recoil problem. But weightlessness is even more disturbing, especially when using the telescope, and when we find ourselves staring at the sun after each fire.

For nearly a bayonet can be mounted on top of weapon, for some melee clashes. There are three types of missiles and fired all the main weapon, water, EMP or explosive (used functions smoke and flashbang grenade). So the diversity and originality are not strengths.

The purpose of each map is to capture strategic objectives with your team. The team that wins the round succeeds in mastering all objectives. There is also a time limit, and when touched with the most wins camp subordinate objects. And when you die, reappears in three seconds, the general direction of your team.

Maps also have an edge. And if you reach it, you're slowly killed by invisible micro meteors. If you're on stage, you can go back in time in the combat zone. But speed is essential. I dare to say that Futuremark Studios have tried to copy the success of Counter Strike recipe. But they missed a few essentials, such as failure to do battle on a tactical open map.




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