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subject: In American the market of intelligence cell phone games and virtual items will have explosive growth [print this page]


In American the market of intelligence cell phone games and virtual items will have explosive growth

In American the market of intelligence cell phone games and virtual items will have explosive growth.

According to foreign media reports, the famous American research and consulting firm Associates Magid n. Frank to 2010 and intelligent mobile games virtual items will reach 1.68 billion dollars. This is a very strange phenomenon; a lot of money was spent on that don't exist.

Social game OpenFeint network data showed that, in the U.S. intelligence over 70 million cell phone users in the U.S. (23%), the total number of nearly half (45%) who played the game, 16 percent annually for mobile gaming pay $41. Analysis, Smartphone to virtual commodity expenditure will continue to increase, more than 55% of intelligent cell phone users to purchase virtual goods and virtual currency interested in the next 12 months, will continue to input.

Below is the study of the other found?

Compared with ordinary people, the game players of Smartphone are mainly men and for ages 18 to 34 years old.

Smart phones gamers - the game is more active, an average annual consumer downloads 14 games. It has four basic pay, 10 free.

The most popular game - search method is to check applications store rankings.

To a certain extent, market research Company Network is expected to last us freely in virtual goods online gamers spent over 10 million us dollars. Expected this year's spending is $1.6 billion.Three is the interaction with the audience. "The biggest advantage of our podcast" cell phone calls that can use directly.

Analysts believe that Zynga in its Farmville games such as farm web based game, virtual commodity market began to explosive growth. At present people begin to pay close attention to cell phones.




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