subject: Sony Online Entertainment In Late June To Lift The Ban On Rmt Everquest Ii [print this page] America Sony Online Entertainment (SOE) on August 20, the system can be traded between players and online game items "Station Exchange" was announced in late June to begin.
According to the announcement, originally MMORPG "EverQuest II" established in the Station Exchange-enabled servers. Enabled in the server, character and item usage rights, it is possible to trade and auction of the coin. In addition, SOE own characters and items, and will not sell coins. SOE, the so-called Real Money Trade (RMT) and compares the Station Exchange, "the difference between" security "will be aggregated into a single word," trying to.
SOE is a "collective analyst DFC Intelligence says that the online gaming industry is a billion U.S. dollars 190 in 2003. In 2006, has grown to 52 billion dollars in 2009 is expected to reach U.S. dollars 98 billion" and description. RMT also a "underground does not officially support" second market "Nevertheless, the turnover has been estimated to reach 800 million dollars from 100 million dollars annually, of which SOE's EverQuest and EverQuest II-related transactions accounted for 20 percent "he said.
In these circumstances the SOE, RMT policy changed 180 degrees, which is to prevent so far. SOE's John Smedley, president, "many people might be surprised to change policy" on the preamble and "I do not care about such trading activities of many players, that you are actively participating in the clear" "RMT even forbidden, to address the problem of fraud at the time the customer service, has reached 40 percent. Rather, lifted by customer service resources, the field will benefit players by channeling You can "" be an interesting model for future games, "that explains why.
However, Smedley, president of a comment by surveys carried out whether the server can enjoy the game in trade for around 27 players. Station Exchange is based on the results to determine the number of servers supported.