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This Is Not A Game by Walter Jon Williams

A woman sits in a hotel room, alone and scared; outside, the city burns, white hot. Black roiling clouds pollute the horizon, flames flicker in the distance, the smell of burning fleshof deathpenetrates the room. She looks out her window, perched high on the fourteenth floor, and watches the world explode. Into chaos. Watches the riots, the murders, the hatred. Families lined up, destroyed. And she waits. Stranded. A prisoner of circumstance.

The news is grim. The local economy has collapsed, the country's currency now worthless. The airport and train stations are closed. No one can leave the city. Without help.

So, she waits in her hotel room, a damsel-in-distress. Waits for someone to rescue her, for someone to figure out how she can escape, for someone to solve the puzzle. Of her life.

A life now transformed into a very real game. The goal: helping her leave the city, the country, to make it back home, safely. Woman Stranded in a Hotel Room, seemingly a starting point for the latest alternate reality game (ARG), an online adventure where reality intrudes on make-believe. Where the answers to fictional puzzles can be found in the real world. Where millions of players worldwide use whatever resources, ideas, and skillswhether legal or illegalto solve puzzles, furthering their quest. It's the proverbial rabbit hole, players constantly tumbling deeper into a wonderland where conspiracies reign, waiting to be uncovered. It's Lewis Carroll meets the Grassy Knoll Theory. It's life, re-imagined. As a story, as a game.

But this is not a game.

This interconnection between reality and fiction is masterfully explored in Walter Jon Williams' latest novel This Is Not A Game, a beautiful multi-layered novel, both vastly entertaining and astute. It's a fascinating sociological experiment, an exploration of large-scale problem-solving by a community of minds. An ode to the Hive Mind and the power of Group Think, to its immense processing power. Each individual providing a unique perspective of the problem, a single paintbrush stroke; only the group providing the complete picture, the solution, the Monet. Like a group of rats, arguing, sharing information, before finally deciding the best course through the maze. There's power in numbers. Reasoning power.

Even better. This Is Not a Game is a compelling mystery, one that threateningly demandslike a militant nun, ruler in hand, your knuckles spread before herfor you to continue, to finish. Stopping, it's not an option. It's not even a thought. You turn the pages of the book not just to get answers, but to get the questions, also. And neither disappoint. There is no letdown, no clumsy resolution, no descent into lameness. Everything works, the story coming together beautifully like a well-played game of chess, Williams maneuvering the reader, skillfully. Like a pawn. A very happy pawn.

The novel feels fresh, new, totally unique. Something completely different from the tired, recycled space opera found in most sci-fi novels today. You'll remember This Is Not A Game afterwards, for its distinct storyline, for being unlike anything else you've read. For being special. A rabbit hole, both deep and dark, leading to a dazzling wonderland, where a game imitates life. And life imitates a game.

Last Word:

Games vary. Some you play on a board, everyone fighting to be the little metal car. Some you play on the latest whiz-bang video game system, featuring the most realistic graphics yet. And some you play with people, manipulating their emotions and ideas. But the best games arise from stories; storytelling being nothing more than an author playing a game with their reader. An imagination game, one in which the writer sets the rules. A game with drama and mystery, winners and losers. So Walter Jon Williams' This Is Not A Game lies. It is a game. A hell of a game, a fascinating mystery, and intriguing social commentary. Where every reader is a winner, no matter what alternate reality you choose to call home.

Final Grade: 87 out of 100




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