subject: Timeless Theory: Something Lose, Something must be Gained [print this page] Timeless Theory: Something Lose, Something must be Gained
In StarCraft, besides the complete intelligence and clear goals, there are other important key elements affecting victory or defeat. Centralizing superior forces is one of factor deciding which one succeed in StarCraft. If you can not centralize your superior forces in battlefield, you will definitely be a loser in war. It is admitted widely in warfare.
The so-called situation that one win over his enemy by less forces is rare in real battle, in effect, let alone in StarCraft such real-time war game. Keeping the number of your forces larger than your enemies is a key factor to win, or at least you can balance the forces in part of battlefield, if not in the whole battlefield. And then you can take use of this personnel advantage continuously until you prevail over your opponents. Next element to win is that you should let something go when necessary without pity. When attacking your target, you'd better guarantee your integral power is at least 1.5 times as your opponents. If not you'd better give up this goal in case of massive loss that may lead you to die. For example, you send 10 airplanes to attack your enemy's a branch of mining zone and your opponent send 5 aircrafts to fight against. These 5 plans are shot down. And then he again send 3 newly built plans to fight back and then all are broken down. But he doesn't want to give up this mining branch and continue to send other weapons to protect it. At last, he fails to protect the branch and also lose much. His lose does not match what he wants to protect. If I were him, I would immediately give up this branch when the powers of two sides are not matched. By doing so, you can loss less.
Written by Starcraft II from http://www.mmoxe.com/StarcraftII/.