subject: Guild War: Simple Ability but Complicated Skill Combination [print this page] Guild War: Simple Ability but Complicated Skill Combination
In Guild War, there are only eight kinds of abilities. Compared with other games, it really has a small number. However, it does not affect its success. On the contrary, this small number of skills is its elite point. And Guild War online game's interest is perfectly represented by such particular feature. When playing, we can regard the 2000 skills (actually at present, Guild War only has about 1400) as 2000 cards. Maybe you can think this ridiculous and strange, but when talking with its skill designer, he said that he is absolutely frenetic table-cards-game fan. When he designed Guild War's skills, he wanted to combine it with the indefinite randomicity and limitless associativity which are possessed by cards game. So when we look at its skill introduction, we can find that there is much familiarity with cards attributes introduction. Many skills are carrying with effects and trigger-function. And also between skills they are closely connected. That's why many skills, when dependent from others, are useless. It is no wonder that many new players are easily defeated by others for they are tent to choose powerful skills but not connected with other skills.
In Guild War, skill is a big problem needing much acknowledgement. 2000 skills can form thousands and millions skills associations. Even experienced players who have player more than 1 year have just studied a small part of it. According to its designer, there are much more exciting and thrilling skill combination waiting players to explore and research. Additionally, Guild War is not a war one person, but a game many people cooperate with each other. 8 players' cooperation and the choice of skills are the top state in the game. How to cooperate and how to choose and combine skills, and some such issues are rather complicated.
Written by Guild War from http://www.mmoxe.com/GuildWars/.