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Download Ace Combat: Joint Assault For Psp

As much as we loved the 2007's Ace Combat 6, with its crowded skies and multidimensional missions, it was a great shortage of one key area - online co-op. Yes, there were a handful of short trips you could play through with friends, but this exciting campaign was still a single-player affair. Joint Assault on the other hand, allows four players to tackle the entire game in either local or infrastructure setups, which is an extremely welcome addition to the franchise. Imagine our disappointment when said campaign almost proved more trouble than it's worth.

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Above: Co-op in full effect! But we wish it were in another Ace Combat

The primary problem can not be helped - PSP controls. With no other stick or additional shoulder buttons, air traffic control only be as accurate. If you've played any of the console, trying to pull off the same precise movements on the PSP, even with expert controls enabled, is a massively frustrating pain in the ass that will shred your wrists in the soil. PSP is just not suitable for this type of game but the devs trying to cram the console experience on a platform with fewer inputs. We had the same problem with 2006's Ace Combat X, but that game does not suffer further gameplay issues.

For starters, many of the missions retreads of previous Ace Combat outings, which all looked and played better on their respective platforms. It does not mean they are somewhat less exciting or conceptually strong, it just means you've already done them once (or twice) on a system with appropriate controls. Everything from a giant rail gun for the massive flying fortresses are here again, the latter seems something like nine times throughout the campaign. Before, these ominous plane signal the end of the game or a massive, memorable firefight - now they are in almost every other mission. It's not exciting when you've already faced one one dozen times, especially when downing these things take forever and checkpoints is spotty at best.

Above: Plus they fly around like they weigh nothing, to remove a real feeling of girth or danger

It is not to say all the missions is a disappointment. Some, like piloting a hulking 757 through a small gorge or harassment of a number of enemy choppers that can not be shot down, echoing former ace missions, but adding new ideas that make them rare gems in an otherwise so-so campaign . But even in these relatively interesting Dropouts you never get the sense you're in a war zone that friendly aircraft apparently flying around aimlessly, and once we even saw an enemy jet blindly firing missiles at sea. This makes almost all jet that isn'ta critical business objectives an indifferent flying hunk of metal.

Co-op alleviates these problems to some degree. Most of the time all four of you fly the same mission with the same goals, helping each other out until the last. Others, you share in teams of two and send you on separate but interrelated missions - what your team does in one can affect the other teams and vice versa. It is a very cool idea that we hope will appear in Assault Horizon and subsequent Ace Combat game. These branching missions is also available in single player, although you have to choose which of the two missions, you want to put on. Technically this means you can play through the game two different times and choose different missions. We finished the game in just over two hours, so it's not a huge time investment, and considering how pricey most of the cooler jet is, play more missions to gain access to the best stuff.

Above: The camera is also pulled in a bit tighter, but a switch between views to be done in a separate menu

That said, the idea of playing the last mission ever again is not an appealing proposal.The last boss literally slides out of the way of incoming missiles that perform physically impossible moves that serve only to make him "tough" but not in a giving way. When we finally finished him, the feeling was more relief than elation.




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