subject: Download Metal Gear Solid Peace Walker For Psp [print this page] Download Metal Gear Solid Peace Walker For Psp
Despite what you may have heard elsewhere, this is not Metal Gear Solid 5thRealistically, how the hell can it ever follow PS3 Guns of the Patriots? After all, runs the Peace Walker on a bit of portable plastic which is less powerful than a PS2.
Fortunately, however, does not it beat seven shades of shit sneaking out of the PSP two predecessors, namely turn-based car accident acid and mega fiddly Portable Ops. In short, this is an extremely, extremely ambitious Metal Gear game ... just someone who can not quite match its console cousins.
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If you've never sneaked into Snake skin tight sneaking suit before we probably should explain what you do in Peace Walker. Basically, you play hide-and-seek with evil, you judo throws said probe into walls, if they discover you and you see the long ass cutscenes. While the game has a traditional story-driven stealth adventure at its heart (which can be played with up to four players all controlling Snake clones over Wi-fi), there is also a fairly robust resource management sim (Whoa, check themselves) in there, too . But we will return to this later.
Some like the plot
For those who think La-Li-Lu-Le-Lo is a Swedish designer sofa, better we will give you a quick rundown of how the game's plot fits into the series mythology. Set ten years after the events of Metal Gear Solid 3: Snake Eater, Big Boss (it's Solid Snake's one-eyed old man who is confusingly also called Snake) is on a rescue mission in Costa Rica to save a smoking hot french girl who have been kidnapped. Along the way he discovers a sinister plan to build a walking nuclear tank (it's Peace Walker) and hilarity ensues. Well, not so much mirth as lots of shooting giant robots in their metallic mug.
Above: This guy called Chrysalis and he's a bitch to beat
So it's not exactly the Grapes of Wrath, then. Hell, it's not even as interesting as MGS4 is ridiculous globetrotter yarn. Most of the characters Big Boss meetings are recorded in long cut scenes, so is almost never heard of again. But while it does not involve you emotionally like Snake Eater, the plot is at least told in hellavu Purdy style.
It mainly unfolds through animated 2D cut-scenes, with occasional QTE to ensure that you do not slip into a coma, amidst all the 10 minutes plus interviews. Essentially, it's like a graphic novel. And the striking visual style partially makes up for the curious lack homicidally deranged characters that normally populate every Metal Gear (which is not a single villain to stir Snake Eater's electricity spouting Colonel Volgin or undead latin Lothario Vamp).
Above: Yeah, Tex Avery Wolf. We love the cut-scenes also
While the way Peace Walker tells his story differs from the console versions, the actual sneaking about works in almost exactly the same way. Okay, a few features cut here and there (most annoying ability to crawl), but the basic gameplay is a clever combination of most of MGSIII and IV's mechanics. More specifically, a simple take on Snake Eater's camouflage system, combined with Peace Walker's streamlined control and over-the-shoulder aiming.
Kojima Productions has mostly done a bang up job translating Metal Gear complex controls on a handheld with limited buttons. The analog core moves Big Boss, while the face buttons control the camera, and your goals when you fire one of his exhaustive range of guns, including tranquiliser guns, missile launchers and ... eh, a gun shaped like a banana. For basic movement and camera control makes it the job admirably. But when you have to get your murder on the imprecision of the face buttons offer makes aiming feels like arthritis and slow as a 93 years old woman trapped in a tar pit.
We do not know if it was a conscious design decision to compensate the scraped control and cumbersome cannons, but enemies are now incredibly short-sighted and thick as Porky Pig's excrement. Seriously, they can not spot if you are farther than 20 yards from them. And even when they think they could have seen you, they rarely investigate. This means that the series' stealth has never been more straightforward, but it is also less satisfactory as a result.