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Some players may have heard of a franchise that has exploded across Japan known as Monster Hunter Portable, a game of popularity, challenging monolithic Pokemon and is most likely to blame for the PSP is Japan's best-selling console in 2010. Lord of Arcana is not Monster Hunter. But do try to be Monster Hunter - a lot. From the layout of the HUD to the basic mechanics behind the missions and fight, try Lord of Arcana to be as close a clone to Monster Hunter as possible. Unfortunately, Monster Hunter's lightning-in-a-bottle has not been emulated in this dull, plodding game.
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Lord of Arcana begins with a brief history and lazy setup of an old power waiting to be unlocked by you, "Chosen One." On the way to ultimate power, you must tick colorless landscapes to collect materials, craft weapons and armor, and slowly conquer the eight Arcana: big monsters to personify magical power.
The whole game comes out as a bare-bones and uninspiring. The village you conduct your business, your sole bastion of the mundane and sparse areas of the monsters is a very small outdoor space, there is only room for the five different suppliers, you will deal with throughout the game. Besides one of the limits of the farm of suppliers to be a little empty beach and a few shapes that are scattered around to provide meaningful small talk, the village is completely featureless.
Outside the city, the areas investigated is designed like Monster Hunter, but worse. The areas are divided into different sections that you can run between when you collect items and kill monsters. Except, rather than just fighting monsters in the area you are in fact, approaching a monster ask you both to be distorted to a large circular arena. It seems like a pointless step, it only adds to the boring activity of repeated blows and makes us understand why they do not just open up the main area a bit more for the match to take place there. But judging by the stupid amount of pop-in we saw in the village, the developers just have not wanted to take the necessary time to design the game that way. Some parts of the not-so-great scenery try to look exotic with some natural features, like a detailed lava flows or desert oasis, but the poor representation of it just made us want to avert our eyes and continue our quest rather than suck it in.
Lord of Arcana can appeal to a certain kind of gamer, despite its abundant faults, with its moderate size compendium of equipment crafting. After several search runs to collect dozens of articles, some opportunities to do begins to show, at which time the compulsive type of gamer could enjoy spending time in the hunt for additional items and special materials to create the next best piece of equipment, and so at.
Mystery also has cooperative play for up to four people, a feature which seemed to be expected to draw most of the game's emphasis is considering the popularity of cooperative modes in other games like Monster Hunter Portable in Japan.Unfortunately, co-op gameplay has some serious issues to compound the game already tense errors. First is the big question, ensuring Arcana can not compete with Monster Hunter: no online play. Good luck to find four friends who all have PSPs and copies of this game - otherwise it's going to be a solo adventure. Even if you manage an ad-hoc games, Arcana seem almost reluctant to co-op game with his clumsy mechanics: If a player gets into a fight in another part of the map than the rest of the group, then the rest of your party can not attend, leaving that one person, either to himself, trying to runaway, or die, as your party is forced to stand around and twiddle their thumbs. If any of the players in your group does die, so the whole quest ends and everyone gets a game over screen. Nobody wants to end their 45 minutes co-op quest with a game over because someone bumped into the wrong monster.
As negative as we might sound on Arcana's problems, it would not be fair not to say that there is a niche of gamers who enjoy this game. However, it should only be considered for veterans of the genre that simply can not wait for the next Monster Hunter Portable repetition to get to the West. For the rest of the curious gamers fascinated by the amazing phenomenon: stick with the original trend setter. Lord of Arcana has been a painfully deliberate attempt to ride the wave that Monster Hunter started, and unfortunately, it is annihilated.