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Low Poly Models in Video Games
The game market makes extensive use of 3D models. Unlike hyper-realistic renders such as those created by artists using Poser, games must render their 3D content in real-time. Thus, most games use low poly models that is, a 3D model that has as few faces as possibly.
Poser models may consist of many thousands of polygons. In contrast, a game model usually budgets for between 2000 and 4000 polygons for a detailed game character.
High-Poly Modeling in Film and Television
More advanced than either the photorealistic stills of the Poser artist or the low-poly modeling of the game artist, the incredibly lifelike animated characters found in many television adverts and programmes and in feature films such as Shrek, Toy Story and Beowulf all make full use of the extraordinary capabilities of premium modeling software applications running on top-end computer networks.
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The creature effects in the Oscar-winning Pan's Labyrinth were achieved using Autodesk Maya. Polar Express was created using Maxon Cinema 4D. Autodesk 3D Studio Max has been used for effects in many film titles, such as the X-Men franchise, Tomb Raider, Con Air and Equilibrium.
HexaGreat allows the modeler to import a background picture to use as a reference for creating a 3D model, as do all 3D modeling packages. The difference with HexaGreat 3D is that the background image used should not be a face-on plane, offering the traditional "T-form" that is used as a guide to modeling in software such as 3DS Max or Maya. Rather, the reference image should be tilted, as in HexaGreat 3D, all modelling is done in perspective.
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This is counter-intuitive to many modelers who come to HexaGreat from other modeling packages, as traditionally, modeling in 3D is done from the absolute front, side, top, bottom and back views, referring to the perspective view only to assess the progress of the 3D modeling process.
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