subject: Infinity Blade' Rakes in Over $1.6 Million [print this page] Infinity Blade' Rakes in Over $1.6 Million
It is more pretty than it is gameplay, but does have some pretty cool multi-touch controls for sword fighting (especially parrying). You will see some better games being released on the same engine. This game reminds me a bit of Soul Calibur but with less special moves and more ability to increase your abilities as you go and instead of various stages, various set fighting points in the citadel as you progress towards the final boss.
For those who don't know, Soul Calibur was a sword-fighting 3-D Street Fighter type game that had a "story mode" and "versus mode". In "story mode" you picked a single character to play and battle your way up to the final boss on various stages. Every character had their own story of why they wanted revenge on the main boss or some reason they had to have the all-powerful sword he possessed. I think it ended badly for all of them, by corrupting them once they obtained the all-powerful sword.It is more pretty than it is gameplay, but does have some pretty cool multi-touch controls for sword fighting (especially parrying). You will see some better games being released on the same engine. This game reminds me a bit of Soul Calibur but with less special moves and more ability to increase your abilities as you go and instead of various stages, various set fighting points in the citadel as you progress towards the final boss.
For those who don't know, Soul Calibur was a sword-fighting 3-D Street Fighter type game that had a "story mode" and "versus mode". In "story mode" you picked a single character to play and battle your way up to the final boss on various stages. Every character had their own story of why they wanted revenge on the main boss or some reason they had to have the all-powerful sword he possessed. I think it ended badly for all of them, by corrupting them once they obtained the all-powerful sword.It is more pretty than it is gameplay, but does have some pretty cool multi-touch controls for sword fighting (especially parrying). You will see some better games being released on the same engine. This game reminds me a bit of Soul Calibur but with less special moves and more ability to increase your abilities as you go and instead of various stages, various set fighting points in the citadel as you progress towards the final boss.
For those who don't know, Soul Calibur was a sword-fighting 3-D Street Fighter type game that had a "story mode" and "versus mode". In "story mode" you picked a single character to play and battle your way up to the final boss on various stages. Every character had their own story of why they wanted revenge on the main boss or some reason they had to have the all-powerful sword he possessed. I think it ended badly for all of them, by corrupting them once they obtained the all-powerful sword.
Supposedly the developer is adding a "multiplayer mode". If this is going to be a "versus mode" then I think it will add a whole new dimension to this game and increase the number of hours of gameplay (especially if they add some combo moves).
That said, I have had a hard time putting the game down -- so it must be pretty good (or I am easy to please).
Supposedly the developer is adding a "multiplayer mode". If this is going to be a "versus mode" then I think it will add a whole new dimension to this game and increase the number of hours of gameplay (especially if they add some combo moves).
That said, I have had a hard time putting the game down -- so it must be pretty good (or I am easy to please).
Supposedly the developer is adding a "multiplayer mode". If this is going to be a "versus mode" then I think it will add a whole new dimension to this game and increase the number of hours of gameplay (especially if they add some combo moves).
That said, I have had a hard time putting the game down -- so it must be pretty good (or I am easy to please).