subject: DC Universe Online Cash Double standards [print this page] DC Universe Online Cash Double standards DC Universe Online Cash Double standards
Usually runs a task according to the following Scheme F: you get the message over his communicator, that hero or villain X Y needs help. Then one goes there, gets a job and now graze on areas where it matters either collect and / or enemies / objects destroyed. After completion you get the next area of operation, until it finally comes to an instance of a boss fight. Undsoweiterundsofort. Only later will add the needed variety, for example, if you turned into a monster, get used to new skills and must try to this needs to defeat the instance boss.
The mission where you first defeat as evil minions of the mortal sins need only to later meet in the shape of duties, is a welcome change from the monotony.
It's really long ago that a multi-platform titles such major differences in the system compared to that achieved by the Unreal engine powered DCUO Cash. On the PC, there is the overall picture only stay little: The animations are managed, although some movements are connected with the opponents reeled off too choppy. But the Artdesign doing here with lavish textures, no less complex particle effects and good hardware like some demanding scenes. If you sprint at top speed through the streets and urban canyons or flies, it is pulled rapidly into the game world. And you can not from the usual online role-playing games such as clipping errors and shortcomings slight lag not bring calm.
On the PS3 the whole situation is something different. Because there are not only much longer loading times and increased delays in switching through the menu. It also make known compatibility problems with the Unreal Engine noticeable, especially the delayed loading of textures. And in the worst case lead to: You fly at top speed to a location and at any time the engine comes with the loading of textures not afterwards. The result: Building texturlos popping up very late and sometimes the houses wallpaper only appears when you have passed the skyscraper almost. And that has simply ugly, is anachronistic and no HD console worthy.
And we ended up again, it takes a good minute to even NPCs and possibly residing in the territory of enemies appear. Where you realize in advance that anyone has a take a bead, as the red, indicating a hit, already busy ticking down before you can see the enemies. You can minimize a roundabout way and the non-targeted insertion of the speed limit this problem, but in any case, the PS3 version degraded unnecessarily.
Both versions have in common is a certain emptiness of the cities away from the mission areas. In two cities of this size, it is expected that the streets vibrate with life. But aside from time to idolize vehicle convoys, which are sometimes not even rotate the tires and are the accumulations of opponents are few civilians cheer the one made for the services, or fear. Since the 2005 City of Heroes was released on. And that also does not require 15 GB of hard drive space, which can provide, especially on the 40GB version of PS3 with a couple of tracks installed for problems.