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Giant Spiders
Giant Spiders have holes in the mountains associated with Tibia. They are among the most powerful monsters and are so fast it is nearly impossible to run away. They can summon poison bots and throw poison fields in tibia and rift mmorpg.
Giant Spiders have 1300 life. . They are immune to earth damage. Furthermore, they are strong against vigor and ice damage. On other hand, they are weak towards fire damage. These creatures might neither be summoned nor persuaded. In addition, they are qualified to sense invisible creatures in tibia and rift.
Giant Spiders give 900 exp points. These people carry gold coins, plate armors, one type toxin arrows, and sometimes other items with these in tibia and rift.
Ghouls
Ghouls are undead monsters that live in the holes and dungeons connected with Tibia. They are quite strong and extremely dangerous once they crop up in packs. Hiding inside the darkness, they wait for incautious adventurers. They can heal themselves and suck life energy outside of their opponents.
Ghouls have 100 life. They're just immune to death damage and can't be paralyzed. Moreover, they are sturdy against earth, energy, and the rocks damage. On the other palm, they are weak against holy injuries. It takes 450 mana to summon or convince these creatures. In addition, they are capable of sense invisible creatures.
Ghouls give 85 exp points. They will carry gold coins, rotten bits of cloth, worms, and sometimes other items using them in tibia and rift.
Ghosts
Ghosts have been spotted inside haunted ruins of Drefia in Darama. Some people say that they are the souls of the former inhabitants, which died in that will horrible disaster destroying the one time beautiful city. Indeed they are supernatural in some manner, as no physical weapon may hit them, and their shivering feel makes their opponents loose a bunch of vitality.
Ghosts have 150 hp. . They're immune to physical, earth, and death damage and cannot be paralyzed. These creatures can not be summoned nor convinced.
Ghosts treat you with 120 exp points. Many people carry morning stars, shadow natural herbs, and sometimes other items using them.
Ghastly Dragons
Ghastly Dragon is the best translation one can formulate for the unpronounceable word the lizard people use for that creature. It seems the Ghastly Dragon seriously isn't a sub-race of the dragons but some form of intended transformation. Sages assume that Ghastly Dragons would be the failed result of a self-initiated improve of some ancient dragon in tibia and rift. While possibly the original aim is to attain some state of transcendence, the failed outcome is often a creature trapped between the spirit world and also the mortal realm. The failed transformation often dangerously maddens the dragon beast. Even those who against all odds find a way to retain their sanity have to cope with the knowledge that they turned using, even in their own sight, abominable creature instead in the actual intended ascended being. This leads to that also the few sane specimens tend to be not less aggressive and destructive than their mad fellows.
Even though the legends of the lizard folks also tell about some really wise and benevolent Ghastly Dragons, most of them that have been encountered are dangerous and powerful. The transformation of these bodies has changed their skills significantly. They can draw upon enormous powers and use them to be able to wreak havoc on anyone foolish enough to disturb them of their eternal agony.
Ghastly Dragons have 7800 hp. . There're immune to earth and death damage and can't be paralyzed. Moreover, they are strong against fire and ice personal injuries. On the other hand, they may be weak against physical, energy, and holy damage. These creatures might neither be summoned nor sure. In addition, they are capable of sense invisible creatures in tibia and rift.
Ghastly Dragons treat you with 4600 exp points. These people carry gold coins, platinum funds, soul orbs, undead hearts, fantastic health potions, and sometimes other items at their side in tibia and rift.