Diablo 3 is not perfect, the PVP not to a simple and direct the PVE intact introduced, which is the balance of playability.
Into the PVP environment, damage control field, the defense and the reply will be the regulation or attenuation coefficient of a through environmental regulation, automatically enhance the players in the arena of damage reduction, defense and resistance to control field; Arena players hurt restricted. Anyway crit damage existing equipment hardest hit, while the biggest benefit may be those who have special attributes and relatively isolated legend.
Second, the matching system
Ladder system match, only the success of Heroes, Elo winning percentage is the main factor, equipment and level as a secondary factor. But pay attention to the team state queuing, average integral randomly scattered regulatory factors.
2, another not going to have a specialized team arena, we need more than familiar with the various build and offensive and defensive combinations, team action. 4 nanny random memories of fighting with the consumption of 10 minutes is quite embarrassing draw.
3, the peak level in theory, should be harmonized, but it is technically possible to support attribute points as part of the equipment.
Third, the skills system
1, the short-term there will be no integration PVP and PVE skills system may automatically adjust the environment; would not have PVP specialized skills and buff.
Occupational balance also difficult to strengthen, but prefer to face the knife Ye + blue fat ( Monk the + secretary) or face licking Lord + knife Ye the ( Manzi + monks) The answer depends on your team and not just your career.
Fourth, the item system
PVP reward items, including jewelry and potions can PVE but account binding; However, I really recommend Arena store convertibility random Gold and legendary, so why not the casino, in particular, can attract the trumpet or HC players;
2, part exchange items the rank level limit;
3, only through the PVP to exchange defense and accurate gem craftsmen can be synthesized, the reasonable arrangements were only able inlaid weapons and armor;
Preliminary analysis of defensive gems should absorb damage damage reduction similar elite precision gem restraint dodge grid file. Regardless of the specific values, with reference to existing gems system that the moment the PVP bright Astral, really is a status symbol.
, Suffering and harvest
For the time being there will be no more than four people racing mode, fault tolerance is not high, does not necessarily have a commanding voice communication is necessary (shortcuts system does not yet support tactical defined goals), more than 5 yuan. headset essential;
2 matching system to consider certain factors of the network routing, or teammates dropped is not pleasant;
3, the theory of brush honor cheating is controlled;
4, varied gameplay, great fun space. Judging from the known map 1v1, 2v2, 3v3, 4v4, etc. size can support; development PVP mode than the development of the A5 and the piece of information is much easier. Limit death mode, duel mode, regenerative mode, the monster invasion mode, mercenaries mode, the occupation mode, resources (Snowball, Buff) most likely is similar to the a Quake3 fixed location timing regeneration.
5, known ladder system and the rank of the system, in theory, the next rank of additional the PVE gain and achievement;
6 When you are faced with ten seconds the KO the ultimate boss devil you fear and escape to your wisdom and dexterity calmly Sword? When you are faced with 24 skill sets clustering forces of darkness, to conquer it or crushed?
7, the Chinese players in international service, U.S. service face many elite players is the birthplace of the game, European clothing idle rich European game genius, Asia serving us deep into the hinterland of the world gaming powerhouse Korea; Chinese players ability and reputation on performance McKinnon and down goods, whether we can prove our courage and glory?
This period of history in this game is up to us to write!
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