subject: Swtor Game Concepts [print this page] SWTOR Game Concepts SWTOR Game Concepts
For anyone who is fresh to Star Wars The Old Republic, the following is some fundamental specifics of the overall game.
SWTOR is based more away from the whole world of the incredibly well-liked Knights in the Old Republic as opposed to Transformers Galaxies (the last The exorcist MMO).
Players battle from the Star Wars universe toy trucks 3,500 years prior to events from the popular Gi joe movies take place. The battle is involving the Galatic Republic (Jedi, Trooper, and Smuggler) and also the Sith Empire (Sith, Bounty Hunter, and Imperial Agent).
Therein game, niche of power between Galactic Republic as well as the Sith Empire is fairly even. The Sith are derived from a far region of space and are also slowly starting to attack the Republic. Unlike the Transformers movies, the Imperials have not yet gained complete control above the galaxy, that's probably great considering in SWG, 90% with the player-base sided with all the Rebels as opposed to the Imperial army, inspite of the Imperials barely making it far the most effective rewards. The faction balance needs to be more balanced with all the new storyline.
Galactic Republic vs Sith Empire-The course from the SWTOR
While populations less complicated more balanced than The exorcist Galaxies, most players that have a love of PvE combat tend to sign up using the Galactic Republic based on their allegiance with the good guys on the Gi joe films. If you ask me throughout many MMOs, the good faction tends to have the better raiding groups and more stable guilds available.
Then again, the members who usually love PvP and begin PvP groups tend to choose the evil faction. For some reason unhealthy guys attract players who like to PvP, and as a result, it appears that when all else is equal, unhealthy guys win more PvP games. It goes with the Horde in WoW, the Defiant in Rift, and is also probably be the case to the Sith Empire in SWTOR.
Differences on the factions
The Galactic Republic:
Trooper The gameplay just for this class actually looks awesome. You utilize primarily rifles and grenades. Gameplay appears to be you are playing a character from Halo and seen in the Transformers world. Players can specialize being either Commando (DPS or Healing options) or Vanguard (DPS or Tanking options)
Smuggler Although it seems like a thief-type class at first glance, this is really similar to an Archer planned. Light armor, high damage, and cover. The Jedi Consular's Assassin specialization is definitely near to WoWs version with the Rogue class. Smugglers can specialize to get whether Gunslinger (two DPS options) or perhaps a Scoundrel (DPS or Healing options).
Jedi Knight A melee class, can specialize being a tank (Guardian) or damage-dealer (Sentinel, however the Guardian includes a damage-dealing talent tree too).
Jedi Consular A melee and caster hybrid, uses more "force" play and less melee play. The Shadow advanced specialization can become either a Tank or Melee DPS (rogue-like class), whereas the Sage becomes a damage-dealing caster/melee hybrid or a healing class.
The Sith Empire:
Bounty Hunter This is actually the Sith equal of the trooper. Even though the name is a lot cooler, gameplay looks similar a ranged class with plenty of cool weapons. Oh, as well as a jetpack. The Powertech could become an army tank or DPS class, whereas the Mercenary has DPS and healing options.
Sith Warrior Sith equivalent of the Jedi Knight. This is the melee class. The Juggernaut can Tank or DPS whereas the Marauder is only able to do DPS.
Imperial Agent The Imperial Agent is the truth thief archetype class. It might become both a melee class with stealth (Operative) or possibly a ranged DPS class (Sniper). The Operative advanced class also has a healing spec, whereas the Sniper class carries a debuffing spec (perfect for raiding).
Sith Inquisitor This appears to be the one true damage-dealing caster class amongst gamers. Its Sorcerer spec can either become an outright casting damage-dealer or healer, whereas its Assassin spec becomes a rogue-like melee class or a tank. The Sith Inquisitor uses the bad side from the force to cast lightning spells such as Emperor inside original Transformers did.